Tyler NapierAdding a Wave SystemObjective: Add a wave system that increases in difficultyOct 11, 2023Oct 11, 2023
Tyler NapierCreating New Enemy MovementObjective: Create a new enemy that moves side to sideOct 1, 2023Oct 1, 2023
Tyler NapierAdding a Hyper LaserIn this article, I’m going to be adding a new firing method to my space shooter.Jul 29, 2023Jul 29, 2023
Tyler NapierAdding Camera ShakeUp until now, the only way to know if our player has taken damage was by the life counter in the corner of the screen. In this article I’m…Jun 25, 2023Jun 25, 2023
Tyler NapierAdding an Ammo CollectibleNow that I’ve limited the amount of ammo that the player has, I’m going to add a collectible that will restore ammo when picked up.Apr 18, 2023Apr 18, 2023
Tyler NapierAdding an Ammo CountUp until now, our player character has had an unlimited supply of ammo. I personally feel like that makes things a bit too easy for the…Apr 16, 2023Apr 16, 2023
Tyler NapierFortifying Our ShieldUp until now, I’ve had a shield powerup implemented that is able to take one hit and then disappears. That’s good and all, but I plan on…Apr 1, 2023Apr 1, 2023
Tyler NapierCreating a Health PowerupTo create our health powerup the first thing we want to do is drag our powerup sprite into our hierarchy. Then we’ll add a rigidbody…Mar 26, 2023Mar 26, 2023
Tyler NapierAdding a Speed Boost GaugeNow that I’ve added a mechanic that allows me to store my speed boost and use it by pressing Shift, I’m going to add a gauge that shows the…Mar 7, 2023Mar 7, 2023
Tyler NapierSpeed Boost at the Press of a ButtonNow that we’ve learned how to share the alpha of our game, it’s time to start cleaning it up and adding more features. For this article…Feb 25, 2023Feb 25, 2023