POE 3.4 Builds Duelist From League Starter to Shaper and Gladiator Bleed Machine

1.Affordable, Tanky, Speedy and Entertaining Physical ST Form League Starter to Shaper .
This is a guide to Physical ST Slayer. It really is a perfect league starter, can be applied in SSF and scales to complete all content material within the game. It can be many entertaining to play because it is quick and tanky, has good clear speed and easily destroys all bosses.
Delve adds a brand new herald known as Herald of Purity. This adds flat physical damage to our attacks. The harm it offers is extra than double what we get from Herald of Ash (in case you take into account boss resistances). Additionally, it adds minions which don't seem particularly robust but will help with distracting enemies and clearing random mobs. HoA does enable with clearing packs on account of the overkill burn but all round HoP is now the ideal decision.

Pros and Cons:
+ Can very easily do all content inside the game
+ Low-cost, non meta gear
+ Rapid and fun to play, 0.5 sec Whirling Blades, quick to dodge boss slams
+ 2-button develop. We only use ST and WB, everything else is automated
+ 7K life with no Belly
+ Large leech
+ Great clear speed
+ Terrific boss killing capacity
+ Great league starter
+ Suitable for SSF
+ Effortless to level, all abilities accessible really early
+ No essential gear
+ Not probably to get nerfed (no meta gear or mechanics)
+ Spectral Wolves as decoys
- We've got to switch a gem for clear/single target
- Not the present meta million DPS create
Playstyle:
Map clearing: Whirl about killing mobs. Use you flasks for added harm where important. All the things else (immortal contact, blood rage, ice golem, enfeeble) is automated. This is a two button create.
Bosses: Facetank the boss working with slower projectiles in place of GMP. Use WB to avoid telegraphed hits (Shaper slam etc.). Should you see your overall health operating out whirl away for a sec to let leech get you back to full wellness. Repeat till the boss is dead.
Jewels:
Abyssal Jewels are so good that you’ll in all probability need to get 4 of those. High life, added physical damage, improved crit multi and attack speed will be the ideal alternatives. Get resists or strength/intel in case you will need them. You are able to also get numerous other harm boosting stats like damage, projectile damage, elemental damage, harm though dual wielding etc.
After the finish of Abyss finding great Abyssal Jewels has grow to be much more pricey. Typical jewels will function just fine although. Ensure that you get +% life (preferably 7%) and two or 3 damage stats depending on your price range. Some examples of preferred stats are: improved physical harm, physical harm with 1 handed, physical damage whilst dual wielding, elevated damage, projectile harm, attack speed, attack speed whilst dual wielding etc.
You will discover 5 Watcher's Eyes that work with Hatred. The only interesting solution is the a single that grants Vital Strike Likelihood. This would give a significant harm increase (particularly if you've invested in crit multi) but is an highly-priced choice and beyond the scope of your make. Maintain it in thoughts though in the event you have some further exalts.
Leveling Guide:
Leveling this make is very effortless. You can get Spectral Throw from level 1 and Whirling Blades from level ten so you could essentially level just by using the create. You will find no item needs either so you are able to use whatever you discover (or can afford).
Initially you will have mana difficulties till you get Soul Raker so be sure you possess a claw with mana gained on hit. Life gained on hit can also be much better than leech early on. You may also use elreon rings, Praxis, or Poacher's mark to help with mana. Endeavor to maintain a balance between life and damage.
Get Lesser Multiple Projectiles at level eight and Greater Several Projectiles at level 38. These will provide you with an enormous clear speed boost.
For those who have strength/intelligence concerns it is possible to get a few +30 nodes. This is dependent upon the gear you might be making use of. If you have your final gear at level 90+ you'll want to refund these.
If you’re not generating this as a league starter then you definitely can use each of the usual leveling uniques like Tabula Rasa, Wanderlust, Praxis, Goldrim etc.
The above trees are just ideas. In case your play style is distinctive than mine then you definitely can prioritize unique nodes. Even the final tree is somewhat flexible, despite the fact that it really is very optimized for maximum life and damage and I suggest that you just a minimum of try it as is just before generating modifications.
Don't overlook to check the weapons section on what claws to work with while leveling. Quite a few people today never do that and struggle using the wrong weapons.
Ascendancy:
Endless Hunger, Brutal Fervour, Headsman, Bane of Legends
Endless Hunger is our priority. Collectively with Brutal Fervour it can be basically what makes a Slayer.
Brutal Fervour offers us endless leech and more damage.
Headsman provides us a conditional damage boost and protects us from reflect.
Bane of Legends provides us onslaught and 20% cull which are fantastic harm boosts.
Bandits:
Kill all would be the most effective alternative.
Enchantments:
For the helmet the top solution is 40% enhanced ST harm. None of your other ST enchants seem to complete considerably. There is certainly a variety of other enchants that may aid, like increased Herald of Purity damage, but don’ˉt expect as well substantially from them.
For the boots added cold harm if you’ve been hit lately is likely the most beneficial alternative because it performs on boss fights too in contrast to the “if you’ve killed recently” enchants. You may have two toned boots as we will need a lot of res there so enchanting may possibly not even be an selection.
You should be using gripped gloves so no enchant there. If not then any enchantment will offer comparable (minimal) positive aspects
Pantheon:
Pantheon powers are fairly subjective for most builds. I use Soul of Solaris mainly because “Take no added damage from vital strikes if you’ve taken a important strike recently” is actually a massive survivability boost. It basically implies we can only take at most one particular crit each and every 4 seconds. Since we've got 7K life, enormous leech and can dodge most slams, the greatest danger to us is a series of crits that kills us prior to our leech can replenish our well being. Solaris requires care of that as a single crit each and every 4 sec means we've got a lot of time for you to leech back to complete well being.
Taking less region damage, lowered elemental harm and avoiding ailments from crits are also quite good to have.
As a minor energy I normally have Gruthkul for the physical harm reduction and lowered enemy attack speed.
Yugul is helpful in reflect maps (much more on that further down).
Ryslatha is superior for for lab.
Map Mods:
There is only one mod that we definitely can’t do and that’s “No leech”. We can do every little thing else including physical reflect.
Elemental Reflect: Not a problem. We use soul of Yugul and our leech takes care with the rest. Be cautious on significant packs even though. If the map consists of other terrible mods like ¨Cmax res, elemental weakness, vulnerability, reduced leech then disabling hatred nevertheless allows us to run the map.
Physical Reflect: No additional physical reflected harm for us. This mod is basically a free IIR/IIQ boost for us.
Pob Link: https://pastebin.com/kNruKKEx
Ability Tree: https://tinyurl.com/yd5klw9f
Example Link: https://www.pathofexile.com/forum/view-thread/2077519
2.Gladiator Bleed Machine: Double Strike/Reave Make
3.4 Changes:
After reviewing the patch note, there are no considerable changes for the develop. In the description of new herald appears like it will likely be increase resulting from flat physical damage. Replace Arctic Armour. Test it and make the alterations inside the Planer and gem section if it operate fine.

Pros and Cons:
+ Can do all content
+ Price range
+ Excellent survivability (Alot of Evasion/Block/AA/Blind enemy)
+ Solid clearspeed (Reave looks like prime tier, Double Strike a bit slower)
+ Making use of crazy mechanics
+ Great Lab Farmer
+ Bleed it really is major dps supply but we still hit challenging :)
- Difficult to Verify actual DPS (even PoB do not calculate Crimson Dance and Bleed appropriately)
- It really is Still evasion create, you may get occasional one particular hit on crazy map mode.
- Maddening Presence visual effect (great buff but i hate that circle).
Ascendancy:
1. Blood inside the Eyes
2. Gratuitous Violence
3. Painforged
4. Versatile Combatant
Pantheon:
Main: Soul of Solaris
Minor: Soul of Gruthkul
Gems:
Reave vs Double Strike: Double Strike it'a alot of far better for Boss and extended fight, Reave it is for mapping but feel no cost if you would like use Reave for boss fight (its work also!). Min maxing say Double Strike for Boss :)
Double Strike:
Vaal Double Strike - Likelihood to Bleed - Melee Splash(clear)/Ruthless(Bosses) - Melee Physical Harm - Multistrike - Brutality
Vaal talent it is Fantastic for Bosses!
Reave:
Vaal Reave - Likelihood to Bleed - Ruthless - Melee Physical Harm - Multistrike - Brutality
Auras/Buffs:
Vaal Grace - Improved Duration - Blood Rage
Blasphemy - Vulnerability - Arctic Armour
Ancestral Protector: for longer fight
Ancestral Protector - Brutality - Bloodlust - Culling Strike
Movement:
Whirling Blades - Faster Attack - Blood Magic - Fortify
CWDT Setup: (i use maks lvl of gems for CWDT)
CWDT - Immortal Call - Summon Flame Golem - Vaal Molten Shell (CWDT proc normal Molten Shell, Vaal you'll be able to use whenever you have to have!)
Pob Link: https://pastebin.com/5PtVHnfY
Skill Tree: https://tinyurl.com/yavj9v25
Instance Link: https://www.pathofexile.com/forum/view-thread/2171678
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