Preston McCauley
Aug 8, 2017 · 1 min read

Here are a few other items important items to consider when crafting VR experiences.

Onboarding & Tutorials (if necessary, usually are)

Clear Contrast & Limited Use of Text And High Reading Intensive Experiences

Clear Navigation

Optimization For Device & Resolution (to prevent hitching and graphic nausea)

Placement & Position of Interface Elements (corresponding to your application or game experience)

Controls & Systems That Will Be Used (Vive, Rift, Etc)

Clear & Visual Feedback Methods For Keyboard Input Methods

Height & Adjustment Calculations to (position camera at optimal user level)

Testing with as wide an audience as possible to work out the kinks.

Thanks for sharing!

    Preston McCauley

    Written by

    Principal Immersive Design & Development Strategist: AR / VR / MR / Consultant / Professional Speaker / UX Teacher — Clear Sight Designs