Aug 8, 2017 · 1 min read
Here are a few other items important items to consider when crafting VR experiences.
Onboarding & Tutorials (if necessary, usually are)
Clear Contrast & Limited Use of Text And High Reading Intensive Experiences
Clear Navigation
Optimization For Device & Resolution (to prevent hitching and graphic nausea)
Placement & Position of Interface Elements (corresponding to your application or game experience)
Controls & Systems That Will Be Used (Vive, Rift, Etc)
Clear & Visual Feedback Methods For Keyboard Input Methods
Height & Adjustment Calculations to (position camera at optimal user level)
Testing with as wide an audience as possible to work out the kinks.
Thanks for sharing!
