Undeads Dev Progress— Week #6–7, 2024

Undeads Games
4 min readMar 5, 2024

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Greetings, Undeads Community

While 🦠Undeads Viral Web3 game is coming live today, we’ve also accelerated our development processes in building main Undeads game thai is scheduled to be released on Steam in Q2 2024.

In the latest phase of Undeads’ development, from February 12 to March 1, 2024, our team has made significant strides towards enhancing the game’s design, client functionality, game server infrastructure, back-end systems, and technical artistry. Key accomplishments include the implementation of a news pop-up and item content in the game design, updates to the client for offline testing and compatibility with Unity 2023.3.b07, and improvements to the game server, including integrating the Spawn Points System and implementing the Stats System. Work on the back end includes finalising the item configurations structure, while tech-art advancements involve updating assets and progressing with map development. This period marks a crucial step forward in delivering an immersive and engaging gaming experience in Undeads.

Completed Work:

  • Create Configuration for Consumable List: Enhancing gameplay depth with a variety of consumable items.
  • Create Configuration for Status Effect List: Adding depth and strategy to gameplay with status effects.
  • Indicator for Selected Weapon Range: Providing players with crucial information for tactical decision-making.
  • HTTP Requests for Translation and Swapping Items and Weapons: Enhancing the client-server communication for a smoother experience.
  • Research of Possibility Use Depth Buffer with URP Render Pipeline: Exploring new graphical possibilities for improved visuals.
  • Onboarding VFX Artists with the Conventional Commits and Git: Streamlining the onboarding process for new team members.
  • Spawn Point Editor (Players Characters/NPC/Loot): Allowing for customization of spawn points for a dynamic gameplay experience.
  • Quad (Chunk) Sync System Improvements: Enhancing synchronization for a smoother multiplayer experience.
  • Matchmaking Demo Deployment: Testing the matchmaking system for future improvements.
  • Session Service Rework: Improving session management for a seamless gaming experience.
  • QA Env Stabilization: Ensuring stability and reliability in the testing environment.
  • Assets Review: Ensuring all assets meet the highest quality standards.
  • Military Section: Designing immersive environments for military settings.
  • Assistance in Synchronizing Data for the Selected Weapon: Ensuring accurate and seamless weapon data synchronization.
  • Melee Weapons Mechanics: Implementing engaging melee combat mechanics.
  • Pistol and Revolvers Weapon Mechanics: Introducing new firearms with unique mechanics.
  • Sync Selected Weapons: Ensuring weapon selection is synchronized across players.
  • Inventory Swap: Allowing players to swap inventory items efficiently.
  • Consumable Items: Implementing a variety of consumable items for tactical gameplay.
  • Night Mode Implementation: Introducing a new atmospheric setting for gameplay.
  • Rain VFX Implementation: Adding visual effects for dynamic weather.
  • News Pop-up for Lobby: Stay updated with the latest in-game news and announcements.
  • Item Content: An array of items to enhance your survival experience, including resources, consumables, and ammo.
  • Offline Character Entities to Make Possible Test New Locations: Explore new locations offline to test your survival skills.
  • Updated the Project to Unity 2023.3.b07: Keeping up with the latest advancements in game development technology.
  • Integrated Spawn Points System into NPC Spawn System: Ensuring dynamic and strategic NPC spawns.
  • Implemented Stats System: Calculating passive regeneration/consumption for health, stamina, and thirst.
  • Updated Server Unity Version: Enhancing server performance with the latest Unity version.
  • NPC Behaviour System: Crafting lifelike behaviour for engaging encounters.
  • All Items Configurations Structure: Establishing the foundation for a comprehensive item system.
  • Updated Assets to Newer Project Version: Ensuring compatibility with the latest project version.
  • Reviewed Hierarchy of Assets, Project Overview: Organizing assets for efficient development.
  • Industrial Area: Designing immersive environments for industrial settings.

In Progress:

  • Create Configuration for Status Effect List: Adding complexity and strategy with status effects.
  • Sound System Integration Update: Improving the audio experience for immersive gameplay.
  • Implementations of the UI Part for Drag & Drop Weapons into the Slots: Enhancing user interaction for weapon management.
  • Spawn Point Editor (Players Characters/NPC/Loot): Enhancing customization options for spawn points.
  • NPC Targeting Behavior: Improving NPC behavior for more challenging encounters.
  • Matchmaking: Improving the matchmaking system for balanced gameplay.
  • Session Control: Enhancing session management for a seamless gaming experience.
  • Location Level Design: Crafting detailed and immersive locations for exploration.
  • Assets Review: Ensuring all assets meet the highest quality standards.
  • Rain Mode Implementation: Adding rain as a dynamic weather element.
  • Sound System Integration Update: Enhancing the audio experience for a more immersive gameplay.
  • Weapons Localization: Improving the localization of weapons for a global audience.
  • Implementations of the UI Part for Drag & Drop Weapons and Items Between the Slots, Inventory, and Backpack: Enhancing user interaction for better inventory management.
  • Use of the New Extended Data for Inventory, Slots, and Backpack Items and Weapons Using Extended DTO Models from Contracts API Package: Implementing new data structures for improved inventory management.
  • Integrating Spawn Point Editor into NPC Spawn System: Improving NPC spawn logic for more engaging encounters.
  • NPC System Logic: Enhancing NPC behavior for more challenging gameplay.
  • Admin Panel: Developing an administrative tool for easier management.
  • Small Town Section (Living Sector): Creating realistic residential areas for added immersion.
  • Implementation New Areas of Biomes to Current Development Project: Expanding the game world with new and diverse biomes.
  • Audio System: Immerse yourself in the haunting sounds of the undead world.
  • Validation of Current Assets: Ensuring all assets meet the highest quality standards.
  • Conceptualize the Location Design and Update: Crafting immersive environments that breathe life into the game world.
  • Stats Display for Hungry, Thirsty, and Stamina: Monitor your vital stats for optimal survival.
  • Hungry Stat Passive Calculation: Fine-tuning hunger mechanics for a realistic survival experience.
  • NPC Behaviour System Improvements and Optimizations: Enhancing the AI for more challenging gameplay.
  • Admin Panel: Streamlining administrative tasks for efficient management.
  • Map Development: Crafting detailed and strategic map layouts.
  • Living Houses Area: Creating realistic residential areas for added immersion.
  • Assembling All Level Design Work into One Biome: Unifying the design elements for a cohesive gaming experience.

Stay tuned for more updates and join our discord server

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Undeads Games

Open-world survival MMORPG with AAA gameplay, fun-first game design & dozens of play-to-own and play-to-earn mechanics in line with healthy game economy