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John Payne
John Payne

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Published in Crayta

·Jun 3, 2021

Rewarding your players with ‘Activities’

Earlier in the year we launched our first Battle Pass, alongside our brand new Creator Challenges system. We knew the system would need plenty of tweaking as we go to ensure we get it right because it’s not an easy system to balance. On the one hand we wanted the…

Crayta

4 min read

Rewarding your players with ‘Activities’
Rewarding your players with ‘Activities’
Crayta

4 min read


Published in Crayta

·Feb 11, 2021

Challenges don’t have to be challenging

Making Creator Challenges work for you One of the key things to do when making a game in Crayta is to decide what “success” looks like to your players. In some games it might be picking up spawning collectables before other players, in shooting games it might be getting a number of kills regardless of whether…

6 min read

Challenges don’t have to be challenging
Challenges don’t have to be challenging

6 min read


Published in Crayta

·Sep 18, 2019

Making Multiplayer Games Doesn’t Have to Be Difficult

In this article John Payne, one of our Technical Directors, explains some of the inner workings of how Crayta enables multiplayer game creation ‘out of the box’. Whether it was on an early home computer, or just running around the garden, playing together with friends is often one of our…

Gaming

6 min read

Making Multiplayer Games Doesn’t Have to be Difficult
Making Multiplayer Games Doesn’t Have to be Difficult
Gaming

6 min read

John Payne

John Payne

9 Followers

Technical Director | Unit 2 Games | Crayta

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