From Macbook to Linux (Development tools)

Luca Bruzzone
May 6, 2019 · 2 min read

Intro

This is part 2 of my series covering my switch from Mac os to Linux.
This part will be just focused on tools that I’m using for working or side project.

Tools

Which type of development I’m doing

I’m mostly doing web development or CLI tools, I’m not doing anything game related or AI related, I know that the first topic is quite tricky on Linux and the second it’s just annoying to get set up some of the tools in a performance wise manner.

Editor

I’m used to use 2 editors mostly: Rubymine and Visual Studio Code.

Rubymine

Since I won’t use much that laptop for Ruby, and I’m not using that much ruby in general lately, I decided for now not to install it. In case I will want it in the future, it’s on Snapcraft so I’m expecting near to 0 problems.

Visual Studio Code

It’s on Snapcraft too, from the Store I just did a One click install, then side by side with my old laptop reinstalled all the good plugins. Nothing to note here, perfect, no issues, smooth as a glove

Languages

Since Ubuntu is one of the most used server linux distribution in the world I wasn’t expecting any trouble.

I installed Node and Ruby with the respective nvm and rvm scripts, nothing to note there, everything smooth (for once, on Mac it’s usually already a problem sometimes).
Dependencies for my projects (especially on ruby) seems to work fine and dandy, no issues there (WOOOOOA)

Go it’s different: https://github.com/golang/go/wiki/Ubuntu let’s you decide some of the different versions and here is where I start to have some confusions about Snap and the normal apt.
I didn’t have major problems but it wasn’t a friendly UX, but that summarise most of my opinions on that language in general.

Other

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