Monument Valley in Numbers: Year 2

ustwo games
May 19, 2016 · 2 min read

In January of 2015 we made the decision to be transparent with how Monument Valley has performed since its release. We made an infographic for our blog that contained all sorts of interesting information, from how much money it made in its first week, to how many games of Street Fighter had been played during development.

What started as quite a small thing from our perspective, quickly blew up into parts of the industry discussing our data. Apparently it’s not common to be so open. Following on from this we’ve been at various conferences over the last couple of years where other small developers have approached us and thanked us for making this information public. There’s even instances where people have used the exact infographic to pitch their own game to investors, stating things like “if we can only make 10% of a Monument Valley we can break even.” Somehow “an MV” has become a unit of measurement.

3rd April 2016 marked the two year anniversary of Monument Valley’s release and with that we now have a lengthy window to analyse how the game’s performed and what we’ve managed to do with it post release. So with that in mind we’re happy to present Monument Valley in Numbers: Year 2.

As statistical analysis and visualisation of data isn’t our forté, there may be cases where you guys want some clarification on data points. In that case we’d be happy to answer any questions either on here or via Twitter over at ustwogames.

When looking at the old infographic “Monument Valley in Numbers” it’s important to note that it only included data from its release on 3rd April 2014 until 31st December 2014 which isn’t a full year, whereas this new one contains exactly two years since the games release.

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