UtoThe Atari ST and DAADThis article somehow continues the previous articles about DAAD and the Commodore Amiga , but this time we are going to talk about the…Sep 10, 20231Sep 10, 20231
UtoThe Commodore Amiga and DAAD (part 2)In the previous post I shared how I managed to modify the Amiga interpreter to allow DAAD to use full Amiga palette (4096 colours) in…May 12, 2023May 12, 2023
UtoÓrdenes y accionesNos adentramos hoy en una de las facetas de las aventuras que más complicadas son: la jugabilidad, y en concreto, la manera de conseguir…May 2, 2023May 2, 2023
UtoWritable object attributes with DAADIn my previous article, we were talking about object attributes with DAAD. One thing that was not stated clearly is the attributes are read…Sep 16, 2022Sep 16, 2022
UtoA world of object attributesIn this article we will explain some ways to use object attributes (AKA object flags) in DAAD. To properly understand it, you will need to…Sep 16, 2022Sep 16, 2022
UtoCreating your first text adventureI have been playing text adventures for a long time, and I have created or co-worked on six text adventure engines: NMP, Visual Sintac…Nov 14, 2020Nov 14, 2020
UtoHistoria de la aventuraLas aventuras de texto o conversacionales fueron un género de un relativo éxito en el final de la época comercial del Spectrum. Antes, la…Jul 8, 2020Jul 8, 2020