UWAUnity Mobile Game Performance Optimization: CPU Time Cost Optimization Divided by Engine Modules“Unity Mobile Game Performance Optimization Series” starts from some basic discussions on Unity mobile game optimization, exemplifies and…Dec 13, 2022Dec 13, 2022
UWAIntroduction of the ASTC Texture CompressionThis article gives an overview of the different ASTC Texture Compression formats available and shows the quality and file size that can be…Nov 30, 2022Nov 30, 2022
UWAOverview of Unity Game Memory DistributionMemory is a very important aspect of game performance optimization. Especially for mobile devices, when hardware devices are limited, users…Nov 24, 2022Nov 24, 2022
UWAScreen Post-processing Effects: Gamma Space and Linear SpaceThe Origin of Gamma SpaceNov 17, 2022Nov 17, 2022
UWAUnity Mobile Game Performance Optimization Series: Introduction“Unity Mobile Game Performance Optimization Series” starts from some basic discussions on Unity mobile game optimization, exemplifies and…Nov 16, 20221Nov 16, 20221
UWAUnity Real-time Reflection Effect Optimization1. The Result and Cost of the Effect after OptimizationNov 15, 2022Nov 15, 2022
UWABasic Introduction and Implementation of Compute Shader in UnityCompute Shader is a relatively popular technology today, such as in the previous “Moonlight Blade Mobile Game” and the recently popular…Nov 14, 2022Nov 14, 2022
UWAScreen Post-processing Effects: Real-time Glow and Bloom and Its ImplementationBloom (Glow) special effects are the most commonly used screen post-processing special effects in games. It is manifested as a highlight…Nov 4, 2022Nov 4, 2022
UWADual Blur and Its Implementation in UnityDual Blur (Dual Filter Blur) is an improved algorithm based on Kawase Blur. This algorithm uses Down-Sampling to reduce the image and…Sep 7, 2022Sep 7, 2022