Level 3: Round and around we go!


Working in a team of 3 UX Designers, the project brief entailed designing new feature onto an existing site. The design was based off business research and user research. Personas were created to showcase the journey of performing a certain task. The prototype was then tested by users along with iterations.

Disclaimer: This was a class project in learning about the methodologies of UX Design. And has no affiliation with any of the websites mentioned.


Brief


CLIENT: Giphy— database and search engine that allows users to search for and share animated GIF files

PROJECT DURATION: 9 Days

TARGET DEVICE: Desktop web app

OPPORTUNITY: To create a new functionality that allows users to make their own animated GIFs.


Process


The process for the project

Research


BUSINESS ANALYSIS

We wanted a better understanding of the business by looking at user goals and business goals of three of our competitors.

Business Analysis of 3 of Giphy’s Competitors

Here were some findings:

  • Giphy has a very unique niche in growing its Artists community
  • Tumblr has many means of making revenue without affecting the way the community creates their content
  • Imgur has a strong community that share through images
  • Gfycat provides a better means of faster web viewing

The takeaway from these findings is that the objective for GIPHY is to grow the user base.

FEATURE ANALYSIS

We looked at four online GIF creating websites to see what the best features are in creating a GIF.

Feature analysis of 4 online gif creating websites

The findings were that each website offered different functionality:

  • Make-a-GIF had simple functionality with limited options unless you sign up for PRO
  • Imgflip provided lots of functionality however had uploading limits when creating a GIF
  • Gifyt had a great UI and was very unique with the main task of using youtube links to create gifs
  • Gifmaker provided lots functionality however was difficult to follow with no clear instructions on how to navigate the site

SCREEN FLOWS

4 Screen flows of the process of creating a GIF

HEURISTIC ANALYSIS

Nelson Heuristic Analysis of 4 GIF making websites

The Nelson heuristic analysis provided deeper meaning and understanding of what kind of GIF-makers to create for the prototype. The websites that had simplistic layout and easy to follow allowed a very positive experience for the user with minor issues. Make-a-gif provided limited options unless the user paid for PRO account. Gifyt was great in that it was very task orientated focusing on youtube link for gif creation. However the site had minor issues with the caption not being in the right location once the image was ready to be shared. Imgflip provided more freedom to create, however was limited by the quality unless user paid for PRO account. Gifmaker had the most issues. It was very difficult to navigate through the site. When trying to create gifs some functionality lead to error prompts or offered no feedback, so it seemed like the site was not working.

This provided great insight for best practices for the GIF creating prototype. And the issue to avoid by providing only what is necessary with the task at hand.

CEO INTERVIEW

We had the pleasure to conduct an interview with Alex Chung to get a better understand of the Giphy brand and business goals of the company.

GIF of Alex Chung, created by CSAK

SURVEY & INTERVIEWS

A survey of 10 questions was sent out to get a better understanding of people who created GIFs. 68 responded with 14 possible contenders for the interview. 6 interviews were conducted.

Statistics of the results of they survey responses

Here were some insights from the interviews:

“I get ideas for GIFs from TV, movies and shows.”
I wish that there was a way to make that perfect GIF for every situation.”
“I like creating my own original content for GIFs but it requires a lot of time…”

Analysis


PERSONAS

Affinity mapping all the research lead to the creation of our personas.

In deep thought trying to make sense of all our research

Each persona had different level of experience with creating GIFs. Lisa is an expert, Sally is a Novice, and Jacob is an intermediate.

Personas created from affinity mapping the research process

A second affinity mapping was performed to validate the personas and to see what features are needed for the GIF-maker.

Me (Left), Sanam Lashkari (Center), Iryna Turchak (Right) prioritizing our features in the GIF-Maker

From the prioritization of our features, the three main areas that our GIF-Maker needed attention for the creation of our wireframes were:

  1. Uploading Page
  2. Editing Page (Basic & Advance Functionality)
  3. Sharing Page

Sketching & Ideation


Low fidelity sketches were created from the three areas of focus for the GIF-Maker.


Testing & Iteration


Our Prototype went through 3 iterations. Here were some of the changes at each step:

FIRST ITERATION (3 Testers)

  • Creating more distinction of the upload button when logging in
  • Changing the browsing screen as tester were confused by the icons

SECOND ITERATION (8 Testers)

  • Some elements were revised for consistency
  • Last screen redesigned to promote sign-up
  • Some buttons were renamed to clarify language

THIRD ITERATION (3 Testers)

  • Share page needed to be redesigned (Next Steps)

WIREFRAMES


GIF-MAKER

Home Page & Uploading Page (from left to right)
Editing Page & Sharing Page (from left to right)

STORYTELLING

CUSTOMIZATION OF CONTENT


Prototype


INTERACTIVE PROTOTYPE

Persona for Lisa, image created by CSAK

Lisa was really excited when the Supreme passed same sex marriage in all states on June 26th. She wanted to express her feelings of this news and what better way than creating personalized GIF! It is a powerful way to start a conversation.


Next Steps


SHORT TERM:

  • More testing in order to understand the best way to promote advantages of signing up
  • Test the proposed storytelling feature and user profile customization
  • Fix filtering: remove repetitive/duplicate GIFs

LONG TERM:

  • An opportunity to engage professional GIF-makers. A set of advanced GIF-editing features may be designed if it adds value to the business

REFLECTION:

I really liked how we were able to continue to apply and build on the lessons we have learned from in class. We were armed with an arsenal of tools with all each phase of the project. It was also very exciting to finally work in a team as this allowed more creativity.

Some key takeaways in working with team:

  • Establish ground rules early so everyone is on the same page
  • Openly communicate any issues or concerns
  • Be patient and know that everyone has a different approach