Why User Interface is inseparable part of User Experience

Today, accentuating the differences between User Interface (UI) and User Experience (UX) is quite a common thing. Some people say that UX is Interaction, Wireframe and Prototyping, Information Architect, Researches, Testing and Scenarios, while UI stands for Visual Design, Colors and Typography. But can we really talk about UI and UX as of stand-alone disciplines or are they somehow connected?

First off, let’s go deeper into what exactly User Experience is. То make it clear right away, UX is not Interaction, Wireframe and Prototyping, Testing etc, all these are the responsibilities of any User Experience designer! The word “experience” directly hints that beside usability and interaction UX contains the whole spectrum of emotions and feelings that each person EXPERIENCES while using this or that product. No matter how much research you’ve done or if you’ve had guerrilla testing or not, if a user enjoys the process of interaction with your product (at least doesn’t complain about it) we can claim that the UX of your product is good.

Let’s answer a question: can UX be great if the development of the product is not that good? Don’t think so. The product which contains lots of bugs won’t make anyone happy: even if it’s nice looking and has a great usability, the UX mission will definitely fail. And tadaaa… here comes another question: what else makes user feel great about the product? A nice and clean interface, of course.

UX can never be great without a proper development and a nice UI. However developing a product isn’t in the list of responsibilities of a UX designer right? Neither is UI. While as a discipline, UI can’t be considered as a separate one (rather as a part of UX), UI and UX designers are responsible for different things, which will complement each other at the end.

What should UI designer know?

First, that Interface itself is an inseparable part of User Experience and should serve the UX mission. The whole information gathered by content team, UX and Interaction designers should be displayed in a maximally easy-digestible way.

Unfortunately, there are a lot of examples of seemingly beautifully shaped interfaces with rich colors and a great typography, at the same time very cluttered and mixed up likely to cause you a headache within the first several minutes of interaction. It won’t take you long to judge of the usability of each interface. If after opening and navigating a little across any product’s page you want to close it and run away, so that you don’t have to deal with such a hell of cluttered information that means the interface needs a lot of improvements.

There are lots of tricks which can help present any amount of information in an unobtrusive way. There’s no need to stuff an Interface with a bunch of “attractive” things as if you’re going to impress your Dribble or Behance followers. A really great interface should be kept as simple as possible. Imagine yourself coming home after a hard work, taking off the shoes and putting on your slippers. Do you feel the comfort? The same should feel a user’s eye when it catches your interface.

See how Github and Lever solve the problem of presenting a large amount of info. Both interfaces can’t be called “super cool” but still they solve the problems very well.

How to reach that is a topic for a separate article but one thing you should keep in mind is that the interface you create should be handy first and only then sophisticated, beautiful and trendy. If а singer sings great songs having a bad voice, the audience won’t be amazed.

As a conclusion, there should be no conflict between UI and UX. User Interface is a part of User Experience. UI designer should know that and create the interfaces from a usability perspective.