It’s crazy that this is the 4th sprint and 5th week of class? 6th? It hit me how much I feel behind, so I changed tactics with my thesis. After completing my 5th one, I decided to scrap future “sketches.” Instead, I’m going to choose a couple prompts that I feel have the most room for exploration and “world building.”
For example, I have a prompt that is to create “a city made with ice magic.” This has plenty of room to explore a world in the macro sense, because I can explore small details such as architecture but also large elements like city planning, environment, and landscape design.
To balance my focus on macro/micro design, I also am including one to two character design prompts. I feel the most unfamiliar with character design, and it’s been a while since I’ve done formal character studies so I’m excited for the challenge that prompt will be. My first character prompt is “non-Christian style paladin.” I had no idea what a paladin was, which led to some investigations. I learned about the history of a paladin style character and their meaning in gameplay.
I wasn’t surprised to learn that this type of character originated in TTRPGs and DnD games. Typically, they are a heavy armor fighter with some magical abilities — restorative qualities, holy abilities, etc. I’m eager to implement some character design techniques, such as silhouette design, into the preliminary process.
As I delved into this foreign world, I learned a little bit about how players come up with their characters. Honestly, I knew nothing about this before I stumbled onto this so my understanding isn’t complete. However, it seems like players choose one to two traits for their characters that helps to define their gameplay. A character might have the trait “nearsighted” which means they might have a plus in their long range weaponry, but have a loss in their ability in defense or close combat. I have a feeling this concept will be especially challenging to me since whenever I play RPGs, I tend to be light armor, balanced characters. Switching gears and designing a character who is heavy armor will certainly be challenging but I have a lot of resources to pull from.
Here’s one of the threads I read up on:
Keeping in mind “traits” can help me make something solid and unique. This is helpful because it’s not relevant that I’m not designing a character with a set purpose in mind — a DnD PC for example — what I found is useful in building an overall solid character.