Victor CheninGame Design FundamentalsCritical Play: Racing GamesI chose to play two games from the racing genre: Alto’s Adventure and Clustertruck.Nov 10, 2020Nov 10, 2020
Victor CheninGame Design FundamentalsSketchnote: Terror in SubnauticaThese are my notes on the video about how terror was designed into the game Subnautica.Nov 10, 2020Nov 10, 2020
Victor CheninGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesHere are my notes to George Fan’s great talk at GDC 2012 on tutorials!Nov 5, 2020Nov 5, 2020
Victor CheninGame Design FundamentalsCritical Play: PuzzlesThe puzzle game I chose to play was Teslagrad, by Rain Games…Oct 30, 2020Oct 30, 2020
Victor CheninGame Design FundamentalsSketchnote: Puzzles in games, Puzzles as GamesMy notes on two essays about the use of puzzles in games:Oct 27, 2020Oct 27, 2020
Victor CheninGame Design FundamentalsCritical Play: MysteriesFor this critical play, I played Virginia by 505 Games.Oct 27, 2020Oct 27, 2020
Victor CheninGame Design FundamentalsSketchnote: Designer’s Notebook: The Role of Architecture in VideogamesOct 21, 2020Oct 21, 2020
Victor CheninGame Design FundamentalsSketchnote: Escape Rooms and VRThese are my notes on Laura Hall’s talk at GDC 2017.Oct 19, 2020Oct 19, 2020
Victor CheninGame Design FundamentalsCritical Play: FirewatchMy time in a walking simulatorOct 15, 2020Oct 15, 2020
Victor CheninGame Design FundamentalsMindmap: Narrative ArchitectureThis is my mind map on Henry Jenkins’ essay, Game Design as Narrative Architecture. Really interesting read!Oct 12, 2020Oct 12, 2020