Alberto VendittiinInborn Experience (UX in AR/VR)Re-defining VR: The Introduction of Tangible Artifacts in Virtual Reality Narratives.Revolutionary introduction of interactive objects into virtual environments, and how a user interacts with these artifacts…Jan 28, 2019Jan 28, 2019
Alberto VendittiCommunication in VR: Imagined & Experienced RealityCreating a VR product involves taking real-world experiences and mapping them to subjective realities. The process of creating a complete…Jan 5, 20191Jan 5, 20191
Alberto VendittiEmpathy & Embodiment in VRStimulated empathy in VR can increase a user’s overall empathy and the perception that a virtual environment is realistic…Jan 3, 2019Jan 3, 2019
Alberto VendittiBlah Blah and Virtual RealitiesAccessing reality while deceiving perception in order to create a new sensorial experience.Dec 19, 2018Dec 19, 2018
Alberto VendittiLive Game Ops: How to Improve User Acquisition Vol. 2In the previous post, we’ve talked about how crucial it is to build a marketing plan in order to successfully disseminate your game. Here…Feb 28, 2016Feb 28, 2016
Alberto VendittiLive Game Ops: How to Improve User Acquisition Vol. 1Pressing cmd-R every 5 minutes doesn’t help with mental wellness, even less with user acquisition. Creating hype before launching a game is…Feb 12, 2016Feb 12, 2016