As a designer, it’s our job to envision how people experience our products. The best way to do that is to simulate the proposed interaction and put the designs on the hands of our users and see them interacting and engaging with them.

This is where I’d like to talk about the world of hi-fi prototyping from my perspective as a designer, busting some key misconceptions and sharing what I’ve learnt.

Myth 1. “I need to be a developer to prototype”

… Or do you? I feel we tend to lean on things that are easier and shy away from things that are harder. …

— Ee Venn Soh Senior Product Designer @Atlassian

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