Vertical ReachApex Arena Devlog: ReticleAs we’ve developed Apex we’ve noticed a need to convey information to players at a glance. Unlike other first person shooters we don’t…Nov 26, 2018Nov 26, 2018
Vertical ReachLisbon Games Week RecapFor the last two years we’ve attended Lisbon Games week under the PlayStation Talents banner, first with An Aztec Tale and last year with…Nov 23, 2018Nov 23, 2018
Vertical ReachApex Arena Devlog: Mountain Stage ProgressEver since we revamped Apex Arena we’ve demoed using our new ‘Desert Valley’ stage, the quaint little dust-bowl we’ve written about…Nov 12, 2018Nov 12, 2018
Vertical ReachDesigning a CharacterA huge part of the appeal for Apex Arena is the characters, every time we show the game we’re complimented on how bright and colorful they…Oct 15, 2018Oct 15, 2018
Vertical ReachApex Arena Devlog: Vertex Blend MaterialI just wanted to write briefly about the Vertex Blended Material that we created early on in the development of Apex Arena. While not 100%…Oct 8, 2018Oct 8, 2018
Vertical ReachHow Not to Make VideogamesLeonor was invited to give a talk at Gamedev Camp 2018 and the audience response was fantastic. Sadly the talk wasn’t recorded so we’ve…Oct 2, 2018Oct 2, 2018
Vertical ReachApex Arena Devlog: Making a StageWhenever we demo Apex Arena we purposely demo a single level, partly because we don’t have the time to get more ready but also to put them…Sep 24, 2018Sep 24, 2018
Vertical ReachApex Arena Devlog: Camera & Arm MotionApex Arena has been demoed publicly three times, Lisbon Games Week 2017, Bonus Stage 2018 and Lisbon Comic Con 2018. A little known fact is…Sep 17, 2018Sep 17, 2018