The following text is what I intend to include in the game.

Now the game does not exist, I am working on certain points such as: AR technology as well as individual puzzles on physical. activity.

The kit includes:

Tablet: 3 pieces for 1 set of the game. Photo prototypes of the tablet and the concept drawing of the new version, see the end of the document. The tablet is needed for players to see riddles in AR. Mystery labels are placed on cardboard decorations. While I can’t show a single riddle, I’m still writing documentation for them. But they will all be based on game mechanics of proven hit puzzles. They will be without text (graphic) as well as multiplayer. That is, several players can direct the tablets to one puzzle, and if one player, for example, moves an element in this puzzle, other players see this on their tablets. This will allow you to do puzzles for cooperation in real time.

Cardboard scenery: 1 set (rocket, help and statistics stand, 2 alien bush, 1 alien tree, 4 alien rock, 1 generator of fuel, 1 nuclear reactor). These are riddles of the partition format. Which can be quickly arranged in the room where the game will be and create a visually pleasant location for the game. I haven’t painted real scenery yet. The maximum dimensions of the scenery are 130 cm. By 180 cm.

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(photo taken from the Internet)

Additional batteries for tablets: they are necessary so that in case of discharging the tablets do not pick them up for charging but insert the bank in the tablet case and recharge will go without removing the device from the game.
Physical riddles: 3 pieces (collecting meteorites, pumping fuel, charging the generator). In order to maintain the interest of players, you need to strike a balance between riddles in AR and physical reality. To do this, I make puzzles that make players: work with physical objects with their hands. They break the process of working with AR puzzles into short sets of 5–10 minutes, this saves the attention of the players.

Riddles physical electronic devices: 2 pieces (radiation detector, light prompt). I took this as a separate point from the physical riddles above because the riddles are larger and directed to another goal (unloading the players’ attention), these riddles are also logical, but to solve which players use simple electronic devices.
Game station: The purpose of this station is to create a local network on which players play, also on the monitor the administrator sees the entire game process. The actions of the players. What are they doing in AR (there is no need to look over their shoulders) and can also give tips directly to tablets to players or through a special (second) monitor (built into one of the scenery).

Video of the current prototype tablet version.

Photo prototype tablet:

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An example of the concept of the final version of the tablet.

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Written by

All service for Escape room — creator, engineer, scenario writer, designer). See more: http://super-escape-room.com/

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