Not so useful friend’s list

I love to play games. From the simplest to more complex ones. Just give me the rules, instructions, joystick or whatever and let’s play.

I specially enjoy collectible card games like Magic: the gathering. Games like MTG have a lot of resources to keep me entertained (or hooked being more clear). If the game is on iPad, even better: no cards accumulating in the drawers. That’s where Lies of Astaroth enters.

Lies of Astaroth is a free-to-play and highly addictive epic fantasy MMORPG battle card game! — LoA Facebook Fan Page

I love to play LoA and I also love UX. So why not bring them together? I thought about it and decided to write some things about its UX.

A single article about everything in the game would be too long and probably tedious for most of the readers. So I will deal with a few things each time.

After this introduction, let’s get to the subject of today: friend’s list.

In order…please?

I like to arrange things to make sense (or at least I try to). When dealing with a list, I personally like it be in some order, but it appears that LoA doesn’t think the same way. Let’s take a look in a section of my in game friend’s list:

Can you guess how they are ordered?
  • They are not ordered by level, since Galex(103) is coming after Califa(120) and before banmm(112).
  • They are not ordered by winning percentage, since Angie(22%) is after savage dj(39%) but before ermywermy(34%).
  • They are not ordered by rank, easy one to spot, right?
  • Finally, they are not ordered by alphabetical order.

Any of these rules above would help to understand the list. All but the last way of ordering would be useful to test new decks against weaker or stronger players, right? But, since this is Friend’s List and a Deck Testing Area, they are not really important here.

The main reason a player enters in this screen, as far as I know, is to claim and send energy, beside sending messages. Energy is needed to take actions in the game like exploring or fighting.

None of the rules above for ordering is about relevance, or in other words players that usually send you energy or send back energy to you. None of them is about the exchange between players.

I have to scroll to the bottom of the list to send energy to specific friends that I know will send energy back. That’s bad experience.

Another bad scenario: if a friend, at the bottom of the friends list, sends me energy I will only know it if I scroll down to the player’s name.

Imagine how much of free energy is lost everyday!

It is no brainer that for the game owners this is good. Less free energy players get, bigger the chance that they will buy it with real money.

Anyway, the game could be a little bit more social. Bring players closer. This issue could be easily fixed by putting all unclaimed energy at the top of the list, for example. At least loyal friends or daily players would get closer to you.

Back to the list: it is ordered by a rule actually. New friends go to the bottom of the list. And that’s it. Simple, yes, but it is not useful or fun.

Thank you and until next time.

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