Cool, Victor!
Ygor H. Speranza
31

Diceless, even more interesting!
I haven’t published it anywhere but hope to- ive never managed to do it, either i find something ‘not ready yet’ or i simply fail to manage to with the little time i have (i entered the last FVM with a incomplete entry for example).
But in short is a dice pool game where abstract numbers aren’t what matters- sucesses counts as resources, things that gone right, closer to having ‘chips’ to use then beating a target number; So sometimes you just want a certain number and call it a day, other times you’re using each ‘hit’/advantage to declare a fact or do something. Dice and chips, the opposite aproach rs

Now that you’ve made clear you want to avoid any dice or coins made everything even more interesting :D. I guess thats my game designer side speaking- i don’t know how you will manage, but the idea is certainly sound so its only a matter of playtesting and iteration until it works… not knowing how that will be achieved and how different it is from typical tabletop rulesets is what make it so interesting- and will certainly draw interest from others like minded.
Hoping for a more freeform-ish gameplay or do you have clear can/can’t/success/fail (clear by the rules) in mind?