While I’m more of a lurker, I’ve been following VR since the 90’s when I was in grade, and high school, so I’m going to go deep. The first time I saw VR technology was probably around 91 when the movie the Wizard was available for rental, and it had the Power Glove.
Probably about a couple of years later I had my first real experience with VR technology in an arcade with the game Dactyl Nightmare(http://www.arcade-history.com/?n=dactyl-nightmare&page=detail&id=12493) Which had a big head mounted display where you could navigate around in a crude 360 degree world and shoot a pterodactyl. This was when I got really interested in VR technology, and thought it was the future.
A bit later on but still in my early teen one Christmas I got my own VR head mounted display the VictorMaxx Stuntmaster (https://vrwiki.wikispaces.com/VictorMaxx+Stuntmaster), While it was kind of cool with the one 3D game I had StarFox, I realized that VR tech had a very long way to go, and ended up returning it, and getting a couple of other SNES games which was cheaper. The problems with the Stuntmaster was it was too bulky, the screen was too small and because of the resolution you got that screen door effect when trying to use it.
Other things that influence my intrest with VR were the tv searies VR.5 https://en.wikipedia.org/wiki/VR.5, and movies like The Lawnmower Man and , The Matrix. When going into college I thought I wanted to go into VR, but by that time a lot of the industry interest in it had died, and there is no major for that. I went into Electrical Engineering, which was the wrong major for me, ended up changing to computer science, and ended up graduating with a decent amount of debt, which I just paid off last year.
It wasn’t till more recently with the release of the Nintendo Wii, the betas of the Oculus Rift and more importantly the Avegant Glyph, that I’ve seen a resurgence in the interest in VR technology. The Avegant Glyph I think is a step in the right direction for more consumable virtual reality tech, because it eliminates the screen door effect. I saw a similar technology being posed in the late 90’s by one company using low powered lasers to paint the display image on to the eye similar to the lowered led and the micro mirrors of the glyph, although the company was contracted with the government, and I don’t think they ever released anything to consumers. So I think that there are two big changes that VR faces. One is taking something like the Glyph making the field of view bigger, but making the form factor smaller, like the size of those wrap around 80’s sunglasses. The other is battery, because in my lifetime, while there have been advances, batteries haven’t changed that much.
What I would love to see(my idea from the late 90’s) is for VR to be merge with augmented reality in s sunglasses like form factor, and have the ability to replace glasses, for vision correction, but go beyond, adding zooming, night vision, and having the ability to have an immersive “TV”/Computer/phone display. Combine that with Phone tech which is getting powerful enough to rival desktops in some specs, and motion tracking, and I think you have something really interesting. Although to go to the next level of say VR.5/The Matrix, we would need some type of neural interface, but I don’t see that happening any time soon.