Jahan
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The sim shows all parts of the pro wrestler’s journey

Five years after graduating from wrestling school, here I was in the main event of the Tokyo Dome show, challenging the International World Champion of wrestling, with a capacity crowd creating the big fight atmosphere. The referee explains the rules to us, all the while I’ve got butterflies hoping I don’t blow this opportunity, especially after spending so many years scratching and clawing just to get there. The bell sounds to start the match, and after a grueling contest with the champion, I finally achieve the three count that would change my life. …


A love letter to the Sega Genesis stands out in an era of increasingly arbitrary console wars

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We have just entered a new generation of home consoles, but it doesn’t quite feel like it. Both the PlayStation 5 and Xbox Series X have struggled to forge an identity of any sort other than their namesake.

In an era where consoles are having trouble differentiating, it’s worth looking back in time. The 16-bit console war, arguably the greatest of all the video game wars, certainly was driven by branding — yet there was still so much more to it beyond just superficial slogans.

In the red corner we had SEGA Genesis (or Mega Drive for some of us)…


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Looking back at three decades of Capcom’s seminal fighting franchise

Hadouken! It’s a word that all of us have heard at some point, a word which has since become synonymous with any fireball projectile attack, and one you’ll likely to hear it over and over any time you face Ryu in Street Fighter II.

The franchise may have officially started with the far less impactful 1987 debut, but it was in February 1991 when the series truly began with the release of Street Fighter II: The World Warrior. This game shaped not just the series’ identity for decades to come, but also forged the very format of 2D fighting games…


In conversation with Feral Cat Den, the developers behind Genesis Noir

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Creating a video game is almost analogous to creating a universe, but instead of atoms and other quantum particles, game developers have to make do with pixels, polygons, and a whole range of 0s and 1s. Game developers Evan Anthony and Jeremy Abel are from Feral Cat Den, and even as a small indie studio they couldn’t help but dream big. It wasn’t enough to just create a video game universe, instead in Genesis Noir they wanted to recreate and retell the universe itself. All by using the big bang power of noir-era jazz music.

Conceiving a video game with…


Takeshi & Hiroshi is about brotherly love, reality’s many dragons, and designing the perfect RPG.

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Gaming and gamers can often attract many negative connotations and presumptions. Issues surrounding addiction, ill-advised content, and the exploitative nature of this now global juggernaut industry are not exaggerated. Still, even behind all the controversy, it’s worth remembering just what the core intent of this often-misunderstood hobby really was: to captivate a player’s imagination and make them feel larger than what they were.

Takeshi & Hiroshi is a timely release, originally on Apple Arcade before making its way to a much larger audience on Nintendo Switch. …


Escaped Chasm is a game about loneliness, escapism, and striking the balance between real life and fantasy.

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Escapism is a powerful and yet difficult thing to achieve. At age five, it was a skill nearly all of us could once summon with barely any effort at all. We could conjure up an imaginary friend, transform the living room into a lava pit, and go on an adventure without even leaving the bedroom. This becomes so much more difficult over time, as life takes its toll and weight of reality dawns on us further.

Videogames help here, because unlike most created and imaginary worlds, gaming allows us to, pragmatically speaking, physically touch a space via an avatar. It…


An interview with the rogue-like’s lead writer, Dene Carter, on the practice of writing and the gloomy reality in West of Dead.

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Even in a gaming landscape with no shortage of rogue-likes, West of Dead manages to stand out from the pack.

With a unique implementation of cover shooting in an RPG, wrapped in a metaphysically fascinating setting for players, West of Dead is easy for players to lose themselves in.

The creation of this philosophically-charged world and its existentially-driven protagonist were the brainchild of the game’s sole writer, Dene Carter. A 35-year industry veteran, West of Dead provided the tenured writer with a blank page. …


Games like Un Pas Fragile provide an effective medium to deliver timeless narratives in an interactive way.

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A long time ago the very idea of it would have been debatable, but nowadays the power of video games as a legitimate storytelling medium won’t get too many arguments.

Sure, as a form of entertainment built around gameplay mechanics with some even taking it to competitive heights, video games are indeed meant to be played and consumed much differently than other forms of entertainment. Regardless of the gameplay mechanic or genre, video games stand out from films, books, and music by not only encompassing aspects of each of these, but bringing the sum of parts together in a way…


Definitely not another Yō-Kai Watch

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The term rogue-like, and its offshoot term rogue-lite, gets thrown around a lot these days. With so many games claiming the label, it’s not often we see a game truly encompassing the true meaning and implications of the term.

This unique genre has been prevalent, as of late, primarily in the ever-thriving independent video game scene, where developers choose to implement their neat ideas in a rogue-like design to provide players with near-endless replay value. …


A look at the enigmatic Gaijin Charenji, a creepypasta cartridge come to life.

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Developer overGame Studio might just be one individual, and their name might be Youenn Thirion, who may or may not be located somewhere in France. To be completely honest, I’m not sure, and I’m still not sure what to make of this studio’s first release on Xbox One titled Gaijen Charenji 1: Kiss or Kill.

The name alone is spooky and controversial, even before getting into the actual contents of the game itself. Described by its creator as a “Punk Narrative Shoot-Them Up”, this is an experience which is mind-bending within and beyond the game itself. My experience with it…

Jahan

Writing about video games for over a decade now. Always looking for new creative challenges. https://virtuamuserredux.blogspot.com/

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