The Truth About Holography
Episode 4: Help Me VividQ, You’re My Only Hope
Welcome to the final episode of our four-part series! We have taken a deep dive discussing the problems of AR/MR/VR, their negative side-effects and the concept of Vergence-Accommodation Conflict. In this final episode, we will be concluding why natural depth perception in displays had been difficult to solve, until now.
What has held back the creation of true 3D holographic projections in real-time?
Companies have tried to generate true holographic projections, but computing power was not efficiently harnessed to project complete 3D information in real-time (i.e. multiple focal planes which provide a realistic sense of depth in the virtual environment). Previously, it was considered that only a supercomputer was capable in calculating a single frame of digital projection at one time, ruling out any commercial viability & practicality. This is why inadequate “shortcut” techniques were created, as discussed in episode two.
Primarily, in order to create true 3D holographic projections, the software needs to convert 3D data into holographic format. Then, it needs to repeatedly compute 3D holograms quickly enough (with multiple depth layers) such that it can be displayed on hardware in real-time. This means there needs to be some clever algorithmic work going on within a computer’s GPU: to rapidly process full 3D information into projections.
So has anyone finally cracked the code: creating true 3D holographic projections in real-time today?
Whilst current AR/VR companies struggle to achieve two or more depth planes within their displays (and therefore are susceptible to uncomfortable side-effects), VividQ is the first to provide software that can generate 250 depth planes, with up to 60 depth planes in real time and on standard computing power. This is beyond sufficient to satisfy all visual depth cues, rid any side-effects caused by VAC and solve the issues in true holography becoming a commercially viable product.
After breakthrough achievements from holography experts from the University of Cambridge, VividQ provides the critical missing piece required for the wide scale adoption of computer generated holography and fully immersive technologies. It is the first complete software framework for generating and displaying holograms.
“VividQ is the only software company that has the tools to generate real 3D holography: no eye-strain, no fatigue and true visual depth cues.”
VividQ’s mission is to collaborate with hardware manufacturers, with the target of developing consumer products. The technology is so far ahead of its time, it may take some catching up from the hardware sector to present VividQ’s real power within the display world.
Thank you for reading our blog on The Truth About Holography. We hope you have enjoyed the series! If you would like to find out more about VividQ (or to experience a demo), please contact us using the information below.