Vit SPerspective: Design process“No plan survives contact with the enemy.” — Helmuth Von Moltke The ElderMar 29, 2020Mar 29, 2020
Vit SAequitas. StoryboardAn overview of the process and visual tricks I used to design a storyboard.Mar 29, 2020Mar 29, 2020
Vit SBoard game designAn overview of the key principles and tools I used when designing board game mechanics.Mar 29, 2020Mar 29, 2020
Vit SUI & HUD design for educational gameA step-by-step process of our team designing UI and HUD for a mobile puzzle game SciBeaver Adventures.Mar 29, 2020Mar 29, 2020
Vit SFirst time user experience (FTUE) researchA description of a step-by-step process our team used to test and enhance the first time user experience (FTUE) of a mobile game Bubble…Mar 29, 2020Mar 29, 2020
Vit SLay’s: Grab A Pack. Development StrategyA description of the strategy our team followed to design, architect and successfully ship the cross-platform promotional game.Mar 29, 2020Mar 29, 2020
Vit SLay’s: Grab A Pack. Experience LoopA description of the process I used to design the experience loop for an advertising promotional game.Mar 29, 2020Mar 29, 2020
Vit SReelHire. DesignSeveral examples and explanations of the design choices our team made while polishing the ReelHire service MVP.Mar 29, 2020Mar 29, 2020