The Future of VR and AR
Many people believe that VR and AR technologies exist simply in the virtual world and cannot actually bring the level of experience the way that environment in real life gives us opportunities to feel. More and more, however, we are seeing that this is simply not the case. A good example of this is the Merge Cube, which allows users, through the use of a cube in appearance no different from a child’s playing block, to interact within the AR environment with virtual objects using just their hands.

While the actual cube shape makes it difficult to do much more than move the object around, its trailblazing implications for the world of VR and AR are endless. With this type of interaction a user has a link between the physical and the virtual world where a simple object is enhancing the immersiveness of the entire experience to a level unseen before. These implications are far-reaching allowing users to potentially navigate the virtual environment for shopping where you can actually inspect the objects from all sides and get a feel for their dimensions and potential flaws.

On another hand, it can enhance the VR travel experience immensely. By allowing users to interact with objects in their virtual destinations, they will be able to truly experience the significance of historical objects, cultural artifacts and social customs in a way that actually allows them to hold and inspect these objects in detail. Objects that museums would never allow to be touched due to potential risk of damage.

On top of that, the streaming capabilities between two parties in VR allow you to potentially interact with parts of the environment adding a new depth to the communication dimension.

This technology has much to offer in its future application and through new innovations and bright startups, the world will have a new technological revolution on its doorstep that will outshine all the previous ones.