Ian WatersinCavalry Animation10 Workflow Tricks in Cavalry 1.1Cavalry 1.1 is packed with features that will help shorten your day, checkout this YouTube video for the details on 10 of the big ones, and…May 11, 2021May 11, 2021
Ian WatersinCavalry AnimationCavalry 1.1 is here!For the last 5 months the team has been exceptionally hard at work on the next iteration of Cavalry and it’s finally out.May 10, 2021May 10, 2021
Ian WatersinCavalry AnimationHow Cavalry came to beThis is a little history of Cavalry, how the project started, some of what we’ve done along the way, and what we’ll be adding next.Aug 13, 20203Aug 13, 20203
Ian WatersinCavalry AnimationSkSL in CavalryYou can now use SkSL shader code directly in Cavalry. SkSL is a flavour of GLSL created by the Skia team at Google. It’s very similar and…May 13, 20202May 13, 20202
Ian WatersinCavalry AnimationCavalry Public BetaThe future of 2d animation is yours to try!Feb 2, 20202Feb 2, 20202
Ian WatersinCavalry AnimationCavalry: Features Galore.This article started as ’10 cool Cavalry features’, then it needed expanding to 20 as I couldn’t pick 10. Long story short, I compromised…Feb 2, 20203Feb 2, 20203
Ian WatersinCavalry AnimationDynamic RenderingCavalry has the ability to easily create many variations of the same render. We call this Dynamic Rendering.Feb 12, 20194Feb 12, 20194
Ian WatersinCavalry AnimationText in CavalryCavalry has some extremely powerful text features, in this post I’ll preview three in particular:Feb 5, 20191Feb 5, 20191
Ian WatersinCavalry AnimationSome of your Cavalry questions answered.The response to Cavalry has been absolutely amazing, and we’ve just sent out the first test build to the initial batch of lucky testers —…Feb 5, 20192Feb 5, 20192
Ian WatersinCavalry AnimationThe Magic of CavalryCavalry brings a lot of innovation to the way animators can work. This post explores a few of the ideas central to these innovations.Jan 29, 201910Jan 29, 201910