David WelchinBootcampHow doors and buttons look can ruin video games. Here’s how to fix them.The science of intuitive visual design1d ago1d ago
David WelchHow to read many books online (legally) for freeYou need to know where to lookJan 151Jan 151
David WelchThe making of Terraria for consoles — Part 4, New Content & ReleaseHow we designed the tutorial, UI, and game trailers for a smash hit debutJan 3Jan 3
David WelchThe making of Terraria for consoles — Part 3, Split-screen & MenusHow split-screen multiplayer was a game changer for Terraria and MinecraftDec 27, 2023Dec 27, 2023
David WelchThe making of Terraria for consoles — Part 2, The ControlsHow we adapted Terraria’s unique PC controls to Xbox and PlayStationDec 19, 2023Dec 19, 2023
David WelchThe making of Terraria for consoles — Part 1, Signing the dealHow we brought the best-selling 2D sandbox game to Xbox and PlayStationDec 13, 2023Dec 13, 2023
David WelchEnglish is made of Saxon words and Latin words. Here’s how to use them.What great writers teach us about using EnglishNov 10, 2023Nov 10, 2023
David WelchinBootcampNovelty and complexity budgetsWhat the best game designers can teach us about limiting the unfamiliar and complex in our workOct 23, 2023Oct 23, 2023
David WelchWhy do we like cartoon and animal characters so much?The science and theory behind the appealSep 22, 2023Sep 22, 2023
David Welch3 enduring lessons from the writer of The Princess BrideWilliam Goldman’s wisdom is timelessJul 24, 2023Jul 24, 2023