Kitchen Industry with VR (Experiment)
Occupation: Engineer Kitchen Design
Name: Sam Biddlewick
Quote: “I want to create high class kitchens with extravagant design”
Motivation: He is motivated to find new designs for each kitchen.
VR Experience: low, just tested a OculusRift
How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.
The best option is to show most details to the customer to use the High Immersive VR like Oculus or HTC. Mobile VR has too less details for that high class kitchen.
How interactive does your lesson need to be? For example, do I need to pick things up or could I get away with just looking at objects?
To give the customer the best impression how his kitchen can be, some object should be interactive. He also should be able to move around and see his kitchen from different positions.
How realistic do your visuals need to be in order to teach? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.
The objects should be most realistic as possible and give the viewer a clear sense of scale and the best impression of the kitchen. Objects from real life can increase the feeling (fruitbowl, winebottles, glasses, water).
Does my customer need to feel like a participant in the experience or can they be a passive viewer? Could they be both?
The viewer should feel like a participant. In this case there is no need to be a passive viewer.
Given the answers above, what are potential platforms you could use for your experience?
The best platform is the High Immersive VR like Oculus or HTC. The transport is not that easy, but the result in this expensive class is more important. Even the User do not have any experience in VR — usually after a short time he can handle it.