Unity C# Cheat Sheet

Windy
1 min readJan 24, 2018

--

這是一份 Unity C#的小抄, 下載連結.

引述原文:

When should I use FixedUpdate() over Update()?

What’s the process of kicking off a coroutine again?

Why are my 2D collisions not working?

What are some of the static Vector3 variables available to me?

These simple questions can be answered by a quick Google search, but the process of answering them can break the flow of a work session. Once a flow has been broken, it can be a non-trivial affair to get back into it.

--

--