An In-Depth Analysis of the Global Multiplayer Online Battle Arena (MOBA) Market Scope and its rapid growing 9.9% CAGR forcasted for period from 2024 to 2031

Shannon A. Martinez
5 min readJun 24, 2024

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The "Multiplayer Online Battle Arena (MOBA) Market" has experienced impressive growth in recent years, expanding its market presence and product offerings. Its focus on research and development contributes to its success in the market.

Multiplayer Online Battle Arena (MOBA) Market Overview and Report Coverage

Multiplayer Online Battle Arena (MOBA) is a popular genre of online video games where players compete in teams to fight against each other on a strategic map. Some of the most well-known MOBA games include League of Legends, Dota 2, and Heroes of the Storm.

The future outlook of the MOBA market is promising, with a projected growth rate of 9.9% during the forecasted period from 2024 to 2031. This growth can be attributed to the increasing popularity of esports, as well as the growing number of gamers worldwide. Additionally, advancements in technology such as virtual reality and augmented reality are expected to further boost the MOBA market.

The current trends in the MOBA market include the rise of mobile MOBA games, as more players are turning to gaming on their smartphones and tablets. Cross-platform play is also becoming more common, allowing players on different devices to compete against each other. Furthermore, game developers are constantly updating their MOBA games with new content, characters, and gameplay features to keep players engaged.

Overall, the MOBA market is poised for steady growth in the coming years, driven by technological advancements and the growing popularity of competitive gaming.

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Market Segmentation

The Multiplayer Online Battle Arena (MOBA) Market Analysis by Types is segmented into:

PCConsoleMobile

Multiplayer Online Battle Arena (MOBA) games are an extremely popular genre with different market types - PC, console, and mobile. PC MOBAs like League of Legends and DOTA 2 have the largest player base and esports scene. Console MOBAs such as Smite are gaining popularity with competitive gameplay. Mobile MOBAs like Mobile Legends and Arena of Valor are convenient for on-the-go gaming. Each market type offers unique gameplay experiences and attracts different audiences, further diversifying the MOBA market.

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The Multiplayer Online Battle Arena (MOBA) Market Industry Research by Application is segmented into:

EntertainmentE-Sports Competition

Multiplayer Online Battle Arena (MOBA) games are a popular form of entertainment that involve players competing against each other in a competitive virtual environment. These games have gained popularity in the growing e-sports competition market, where professional players and teams compete for prizes and prestige. MOBAs require strategic thinking, teamwork, and quick reflexes, making them exciting to watch and participate in. The market for MOBA games continues to grow as more players and viewers are drawn to the competitive and thrilling nature of these games.

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In terms of Region, the Multiplayer Online Battle Arena (MOBA) Market available by Region are:

North America: United States Canada Europe: Germany France U.K. Italy Russia Asia-Pacific: China Japan South Korea India Australia China Taiwan Indonesia Thailand Malaysia Latin America: Mexico Brazil Argentina Korea Colombia Middle East & Africa: Turkey Saudi Arabia UAE Korea

The MOBA market is thriving globally, with North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa being key regions. The United States, China, and South Korea are major contributors to the market due to the popularity of games like Dota 2 and League of Legends. North America and Europe see high market opportunities for established players like Blizzard Entertainment, Electronic Arts, and Ubisoft due to a strong gaming culture. Asia-Pacific, particularly China and Japan, offer significant growth potential with companies like Netease and Tencent leading the market. Latin America and Middle East & Africa also show promise with rising interest in MOBA games. Factors driving market growth include increasing internet penetration, rising disposable incomes, and the growing popularity of esports.

Multiplayer Online Battle Arena (MOBA) Market Emerging Trends

The emerging trends in the global MOBA market include the rise of mobile MOBA games, cross-platform play, and increasing focus on esports and competitive gaming. Current trends include the popularity of free-to-play models with in-game purchases, the growth of player communities and streaming platforms, and a shift towards faster-paced gameplay and shorter match times. Additionally, there is a growing emphasis on new heroes and characters, frequent updates and events, and improved matchmaking systems to enhance player experience. Overall, the MOBA market continues to evolve and innovate to cater to the demands of a diverse and competitive player base.

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Major Market Players

Blizzard EntertainmentElectronic ArtsNeteaseWeMade EntertainmentCreative Assembly SofiaTecentRonimo GamesEpic GamesNetmarbleUbisoftStillfront Group (Kixeye)

The Multiplayer Online Battle Arena (MOBA) market is highly competitive, with several key players dominating the industry. Some of the major players in the MOBA market include Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games, Netmarble, Ubisoft, and Stillfront Group (Kixeye).

Blizzard Entertainment is a leading player in the MOBA market, known for its popular game, Blizzard DOTA. The company has seen significant market growth in recent years, with a focus on expanding its player base and introducing new features and content to keep players engaged. Electronic Arts, on the other hand, has also established itself as a major player in the MOBA market with games such as Dawngate.

Netease, a Chinese-based company, has also seen considerable growth in the MOBA market with games like Onmyoji Arena. The company has been focusing on expanding its presence globally and introducing new game modes and characters to attract more players.

As for market size, the MOBA market is estimated to be worth billions of dollars annually, with steady growth expected in the coming years. According to Statista, the global MOBA market was valued at $20.6 billion in 2020, with an expected growth rate of 10.1% between 2021-2026.

In terms of sales revenue, companies like Tencent and Netmarble are among the top earners in the MOBA market. Tencent, the developer of the popular game, Arena of Valor, reported sales revenue of $3.11 billion in 2020. Netmarble, known for games like MARVEL Super War, reported sales revenue of $1.24 billion in the same year.

Overall, the MOBA market is highly competitive, with key players focusing on expanding their player base, introducing new content, and increasing revenue through in-game purchases and other monetization strategies.

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