My General Ideas
I took about an hour to sit down and sketch out different solutions to meet the problem stated above. Although it was comforting to work at my own pace, I found it much more difficult to generate ideas by myself. I believe both quantity and quality are harder to achieve in a secluded environment. To help generate ideas, I stimulated my creative process with image searches of basic words related to my topic.
New Warm-Up Game
In order to obtain both high quality and quantity ideas, a brainstorming team was created. To warm up the brainstorming participants for idea generation, we played a few improv games including zip zap zop, word ball, and a new improv game I created called Ad-Balance. Ad-Balance is played with all participants gathered in a circle while a ball is thrown among the participants. After catching the ball, a participant shouts out an adjective before throwing the ball to the next random participant. The second participant has to say an adjective that starts with the second letter of the last adjective said. After the ball has made it to about every participant, everyone must balance with one foot off the ground. Another cycle is played, and then the each participant places one arm behind their back. One last round is played while the participants focus on balancing and thinking of different adjectives.
Ad-Balance is a particularly stimulating game as it requires participants to exercise control over both physical and mental areas. Each task (throwing, balance, thinking of adjectives) is relatively simple by themselves, yet become a little challenging when completed simultaneously. By the third and final round, participants’ brains are warmed up and working hard.
I gathered 4 people to participate in a brainstorming session focused on generating ideas related to my problem statement. I tried to organize a diverse group of people, but found it difficult to find available participants outside of my own demographic. All of the participants were students within the 19–21 age range. The participants were notified of the prompt once invited (at least one day in advance).
- Participant 1: Wildlife and Fisheries major, Asian, Female
- Participant 2: Major ankle sprain, Electrical Engineering major, White, Male
- Participant 3: Kinesiology Major, Future Physical Therapist, White, Female
- Participant 4: Back injury, Civil and Environmental Engineering major, White, Male
I hosted the brainstorming session in my kitchen. An environment with more space and light would have been preferred, but convenience of location was the determining factor. The session took place around a square table which acted as a good platform for idea sharing and collecting. To start the warm up session we played zip zap zop, word ball, and my improv game Ad-Balance. Halloween themed oreos, gatorade, and pretzels helped fuel the idea generation.
Including about 15 minutes of warm up and introductions, the entire brainstorming session lasted about an hour. Ideas generation lasted approximately 25–30 minutes. 45 ideas were generated during that time span.
Total Number of Ideas = 45
Brainstorming Time = 30
IPM = 0.3
The brainstorming session was a great success. The ideas generated went above and beyond my expectations. The ideas per minute count was relatively low as it was more difficult to generate ideas initially, but after sometime the IPM increased significantly.
Sorting and Voting
As a group, we sorted each idea into categories based on relevance. The categories were not physically labeled until each idea had been placed with at least one other idea. After categorizing, each participant placed 5 votes on the ideas they saw as most applicable to the prompt. Votes were recorded with a small check in the lower right corner of each idea card.
- Innovative/Adaptive Equipment
Ideas were evaluated by significance, relevance, creativity, and popularity. Feasibility of each idea was also considered.
Thanks for reading! How do you think we might better enable injured people to exercise?