Weszt HartinRiot Games UX DesignAll you really need to get started in Player Dynamics DesignI’m Weszt Hart, a Player Dynamics designer. I speak and write about how to make it safe to be social and more rewarding for everyone…Oct 17, 2022Oct 17, 2022
Weszt HartCreating an Effective Ignite Talk When You’re Short on TimeHow to sound natural and feel confident in your ignite talk when you’re rushed to write it.Jul 5, 2017Jul 5, 2017
Weszt HartAnalogy spirals: A method for getting past availability bias and fixed thinking in design researchDue to the nature of our jobs, artists are often expected to be creative on demand. Unfortunately the idea bank isn’t always full…Jun 23, 2017Jun 23, 2017
Weszt HartinRiot Games UX DesignTaking on Team Builder — Part 3Designing for Real-Time Social Interaction and SportsmanshipJun 22, 20172Jun 22, 20172
Weszt HartinRiot Games UX DesignTaking on Team Builder — Part 2Designing for Real-Time Social Interaction and SportsmanshipJun 15, 2017Jun 15, 2017
Weszt HartinRiot Games UX DesignTaking on Team Builder — Part 1Designing for Real-Time Social Interaction and SportsmanshipJun 8, 20172Jun 8, 20172
Weszt HartinRiot Games UX DesignMore Than The GameInside The Extensive World of a League of Legends UX DesignerOct 14, 20163Oct 14, 20163
Weszt HartGetting Things Done: Everything I Wish I’d Been Told But Learned The Hard WayAt this point, I’ve probably been using GTD in some form for 12 years. It’s been quite a journey. There have been some ups, some downs, and…Jun 19, 20153Jun 19, 20153
Weszt HartDesign Like an Unsigned BandWhat struggling bands can teach experience designers about the value of iteration, testing, and experimentation.Jun 9, 2015Jun 9, 2015