How do I create 3D visuals for my property?

Start with 2D, and pull it into 3D. There are a few major stages to any 3d work and some are options design modeling, lighting texturing and rendering.

The beginning. 2D

Get a floor plan, or get a tape measure and make one, sometimes I just sketch this and then measure the rooms and then add in the doors and windows, don’t forget record the ceiling height and where and level changes in the floor, progress trough the house systematically room by room until you have a floor plan you can enter in the house. An ap worth trying out for this, it does cost a few bucks to download editable pdfs but really cool how it works is magic plan that lets you measure the room with your phone.

Maybe even more take some photos of the room.

Here are symbols for doors and windows, a box and and an arc. Easy right?


I prefer importing vectors files into cinema 4d and and extruding the walls first but a great free alternative is the free app Sketchup, you can selected wall by wall and extrude rooms up to ceiling height. Next I’d cut locations for each door and window. Detail in features like modeling the window and door frame and then add furniture. Some things can be done with simple box-modeling, some things like couches and beds can be added with free ‘stl’ assets found on thingaverse, google warehouse, or turbosquid. Often people opt out of adding furniture but adding helps with conveying scale. In fact you will likely need to scale your models appropriately and this one of those things where some precision makes a big difference in the believably in your render.


First I like to set rooms to the color referencing those photos you set. Personally I hit the biggest objects first and work smaller and and smaller ones, and then go back look for some textures, a great search phrase for this is ‘tillable texture (material type) in google image search. Again like furniture, lots of people opt out from texturing work and use a basic white, especially when getting client feedback on a draft.


Look at your render. Change the lighting to better reflect the sun and indoor light. A huge tip here is to render at a low 1/4 quality resolution, make as many adjustments as you can, add details etc and re render, this is often done many times to get the image right. Then when your quarter quality image looks ok. Turn up the resolution to the full final size.

In conclusion this was a writing challenge for me to see what I can do in a limited time. Stay tuned I’ll add some visuals to this.

Feel free to ask me any questions, I’ll help you best I can. Really!

Happy rendering, Chris

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.