Design is my “way of knowing”
Feb 23, 2017 · 1 min read
UX Designers are expected to:
- bring our collective knowledge and experience with UX Research and Design to bear in the creation of a unique, original MVP product that suited the primary goals of all UX projects
- present user-validated application prototypes along with supporting documentation that would be considered valid, professionally prepared, and innovative others
- create validated ideas; to synthesize key findings and recommendations from research.
- “empathize with, and design for, the user — at all times and in every way possible”.
Questions important to a variety of UX Projects:
- Is this screen UI and content organized, in a way that will delight and inspire the user? Will they have a chance at hanging around complete the intended User Flow?
- What is the attention span and attention cycle of the user?
- How am I working with their habits?
- Am I able to guide / alter their default behaviors in any honest and positive ways?
- Are there any distractions or other issues with the screen that would cause the user frustration?
- Does the design suit the bell curve majority of users, such that it will help the maximum number of people that try it out?
- Are we addressing the users needs with innovative UI and providing a helping hand?
- Are we distracting them from their task in any way with feature bloat?