Whisker BETA GAME / Game Stability and Level System

Whisker Witcoin
3 min readJun 30, 2024

Hello everyone!

Welcome to World 1 of Whisker, Caveman! Your mission is simple: get the first jewel. We have to hurry, our time is limited!

To recover the jewel, you will have to earn the trust of the villagers. Be careful not to get eaten, tell them you’re a human disguised as a cat.

You’re going to have to do tasks for them every day. Once you have their trust, they will give you the first jewel.

Don’t lose your platform, complete this mission, and teleport to the next world!

See you soon, and good luck! You will need it!

Connection and Database

  1. Connect with Wallet: Use your wallet to log in.
  2. Check Last Login: The game checks the date of your last login.
  • If it was on a different day, today’s mission count is reset.
  • If it was the same day, today’s mission count remains the same.
  • You can complete up to 15 missions per day.

3. XP Saving: Your XP is saved every time you log in, regardless of when you log in.

Mission Management and Level System

For NPCs:

  • Daily Mission Limit: You can complete up to 15 missions per day.
  • Daily Counter: Each completed mission adds +1 to the daily counter.
  • Mission Restriction: If you exceed 15 missions, NPCs won’t give you any more missions until the next day.

Progression and Rewards:

  • Levels: Advancing to the next level requires 5 times more experience each time.
  • Rewards: Rewards increase by 1.5 times at each new level.

$WIT Rewards

The calculation of $WIT rewards is simple: we gather all the players’ XP and then calculate each player’s percentage based on the total. Here’s an example with five players:

  • Player A: 1000 XP
  • Player B: 800 XP
  • Player C: 600 XP
  • Player D: 400 XP
  • Player E: 200 XP

Total XP: 1000 + 800 + 600 + 400 + 200 = 3000 XP

Percentage calculations:

  • Player A: 1000 XP / 3000 XP = 33.33%
  • Player B: 800 XP / 3000 XP = 26.67%
  • Player C: 600 XP / 3000 XP = 20%
  • Player D: 400 XP / 3000 XP = 13.33%
  • Player E: 200 XP / 3000 XP = 6.67%

No player can be rewarded with more than 30% of the total reward. If a player has a score higher than 30%, like Player A with 33.33%, they will only receive 30% and the remaining 3.33% will be burned.

Technical Information

  • Engine: Unity Engine V2022.3.10f1 URP2D
  • Version Control: Github
  • Build: WebGL
  • Plugins & Addons: Web3 Unity, New Input System, Cinemachine

Systems Present in the Game

  • Input System: Adapted for keyboard/mouse or mobile with the New Input System.
  • 2D Character Controller: With animations.
  • XP and Level System
  • Dialogue System
  • Mining Resources System
  • Fishing System
  • Map with Tilemaps
  • UI System for HUD
  • Web3
  • Playfab for Data Saving
  • Quest System

Access to the Game

To play, you need to have the Whisker Game Pass in your wallet via Web3. If you don’t have it, you’ll need to purchase it to access the game.

Data Saving

All your data is saved via Playfab. A leaderboard is regularly updated based on the experience you earn.

Conclusion

We hope this information helps you better understand the changes and systems in place. We want you to have the best possible experience. Thank you for your support and passion for our 2D Web3-connected MMO RPG.

Have fun!

Whisker Team

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