This is the second in a series of mini-articles about a component library we recently completed. If you missed the first article, you can get caught up here.
A brief recap: we’re making a component library for a 3rd party, and we need to optimize for reusability and code clarity. We took some time to lay out tools, namely SCSS, a beefed-up CSS that gives your stylesheets some serious power. We’re talking features like variables, functions, and loops — powerful constructs that aren’t available in traditional stylesheets.
In this installment, we’ll cover a few best practices for stylesheets when creating or adding to a component library. …
This is the first in a series of posts about a React component library we recently completed at thirteen23. If you have no idea what that is, there are a ton of resources on this pattern and its benefits. We recommend the following articles here, here, and here.
A few weeks ago, thirteen23 made its long-awaited debut in the Unity Asset Store. We’d like to introduce you to Interpolactic, available for free because there’s no money in video games anyway. Like any milestone of invention (see: penicillin, Juul) Interpolactic is a library born of dire necessity: in this case, the necessity to stop writing redundant, error-prone code when scripting incredibly simple animations.
Last Tuesday, thirteen23 had the privilege of hosting speaker Mikal Hart, a lifelong tinkerer who puts an exciting modern twist on the classic treasure hunt. A decade ago, Mikal invented the “reverse geocache box”, a small locked chest that only opens at a certain location. With a press of the front-facing button, the box informs the user of their proximity to the mystery spot, without any indication of direction. Careful — the box only allows fifty presses before it’s locked for good. It’s up to the carrier to figure out where to take the box to unlock the treasure inside.
In a shocking turn of events, I won one of the door prizes at Mikal’s event: an afternoon hunt planned by the man himself. Included with my box was an envelope containing a map of Central Texas, a pen, a thumbtack, and a bit of string. …
Somewhere between Schrodinger’s Cat and like everything from Interstellar, nestled in the Annals of Misquoted Science Parables lies the tale of Laplace’s Demon.
In 1814, a really, really smart man named Pierre-Simon Laplace, mused: if some agent, or “demon”, knew the position and momentum of every particle in the universe, then by following the deterministic laws of physics this demon could predict their values at any time in the future.
Simple, right? Everything we interact with is made up of tiny particles. They each follow a set of physical laws. …
Once upon a time (the 1990s, to be specific) before hordes of Pokemon Go players flocked to the streets for Pidgey or Snoop Dogg was spotted at E3 after his dev work on Battlefield 1, the video gaming landscape felt more like a grassroots political campaign than the multi-billion dollar cash cow that it is today.