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The Neverending Storybook

This is the third in a series of articles about a component library we recently completed. If you missed the first two articles, you can catch up here and here.

If you’re one of those straight-to-business types, we also have a demo project and source code containing all the tips found in this article.


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With Special Guest, Hairy Styles

This is the second in a series of mini-articles about a component library we recently completed. If you missed the first article, you can get caught up here.

A brief recap: we’re making a component library for a 3rd party, and we need to optimize for reusability and code clarity. We took some time to lay out tools, namely SCSS, a beefed-up CSS that gives your stylesheets some serious power. We’re talking features like variables, functions, and loops — powerful constructs that aren’t available in traditional stylesheets.

In this installment, we’ll cover a few best practices for stylesheets when creating or adding to a component library. …


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Ensuring your component library is effective and reusable

This is the first in a series of posts about a React component library we recently completed at thirteen23. If you have no idea what that is, there are a ton of resources on this pattern and its benefits. We recommend the following articles here, here, and here.


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How we animated our boilerplate from “cray” to “YAY!”

A few weeks ago, thirteen23 made its long-awaited debut in the Unity Asset Store. We’d like to introduce you to Interpolactic, available for free because there’s no money in video games anyway. Like any milestone of invention (see: penicillin, Juul) Interpolactic is a library born of dire necessity: in this case, the necessity to stop writing redundant, error-prone code when scripting incredibly simple animations.

Out with the old

Let’s run through the previous convention. I’d like to introduce you to a seemingly innocuous block of code that should be familiar to most Unity developers. …


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Last Tuesday, thirteen23 had the privilege of hosting speaker Mikal Hart, a lifelong tinkerer who puts an exciting modern twist on the classic treasure hunt. A decade ago, Mikal invented the “reverse geocache box”, a small locked chest that only opens at a certain location. With a press of the front-facing button, the box informs the user of their proximity to the mystery spot, without any indication of direction. Careful — the box only allows fifty presses before it’s locked for good. It’s up to the carrier to figure out where to take the box to unlock the treasure inside.

In a shocking turn of events, I won one of the door prizes at Mikal’s event: an afternoon hunt planned by the man himself. Included with my box was an envelope containing a map of Central Texas, a pen, a thumbtack, and a bit of string. …


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Shaking things up by leaving our small computers and going to one really big computer

Somewhere between Schrodinger’s Cat and like everything from Interstellar, nestled in the Annals of Misquoted Science Parables lies the tale of Laplace’s Demon.

In 1814, a really, really smart man named Pierre-Simon Laplace, mused: if some agent, or “demon”, knew the position and momentum of every particle in the universe, then by following the deterministic laws of physics this demon could predict their values at any time in the future.

Simple, right? Everything we interact with is made up of tiny particles. They each follow a set of physical laws. …


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One Man’s Pilgrimage to do the Same Thing He Does Every Weekend Anyway, but More Different

Once upon a time (the 1990s, to be specific) before hordes of Pokemon Go players flocked to the streets for Pidgey or Snoop Dogg was spotted at E3 after his dev work on Battlefield 1, the video gaming landscape felt more like a grassroots political campaign than the multi-billion dollar cash cow that it is today.

A Virgin Frontier

In the early twilight of the Internet Age, PC gamers were already a hugely decentralized bunch. …

About

Max Wade

Deputy sheriff of Margaritaville

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