Interaction Design

The users who are affected by the water quality and also affect the data of water quality known as citizen reporters / Activities for the water quality known as data collection

Process of interaction design and prototyping of software applications

For this assignment, I need to design and make a prototype of simple smartphone app to facilitate the contribution of data that could aid researchers (citizen reporters) investigating various environmental issues. “The goal of citizen science is to harness the power of the general public to contribute to the collection of data that can support rigorous scientific research.” However, there were 4 given topics and I need to pick one: water quality, noise levels, animal census and availability of fruits and vegetables for urban foragers. I decided to do a water quality topic for making a prototype. First, as I thought for the user what do they require for this app? Brainstorming ideas for how an app could support the users in collecting useful data. For the organization of app, I gathered numeric/ sensor data of counting likes and camera technology to investigate the texture of the water, geo-tagged photo of using GPS or map, motivation of giving present (if you reach certain likes), textual information with the scientist, and navigation. The certain app called “Prototype On Paper” aided to design the low fidelity prototype. It was simple that you just need to sketch the design then took a picture and then wireframe it. To interact the design easily, I focused on efficiency and easiness for the prototype. Based on the icon and information, you could go to the different screens gaining all the data provided from the page.

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Prototype on POP:

Prototype Demo Video:

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UX/UI design — forming and designing the app
Gathering all the collectable data (numeric/sensor data, navigation, motivation, and geo-tagged data)


The problem that I actually encountered was how the app will support the practice of citizen sciences, since their goal was “to harness the power of the general public to contribute to the collection of data that can support rigorous scientific research.” It required me a collectable data such as numeric/sensor data, navigation, motivation, geo-tagged data and etc. Collecting the ideas from others how should I contribute the collective data for the citizen sciences, I could come up with the improved interaction design prototype. The question it raised are supportive technologies are realistic and are those collectable data will aid the practice of citizen sciences?


Doing a process of interaction, I really liked to make a prototype. It was one step to improve my wire framing skills. Also I actually learned about the citizen sciences and their purpose. Designing the screen by sketching and brainstorming were exciting. Before having knowledge of collectable data, I had a difficulty with making a prototype but after it, the process was fluent. Since this was the low fidelity prototype, if there are any chances to make a final prototype, I would love to work on it.

Our life is in the process of Interaction Design

Do you think the interaction design or building prototypes are just related to the specific environments such as engineering or informatics? The answer is it isn’t. Anywhere you go we are surrounded by the interaction design. The computer we always use is made through the process of interaction design. All the app is also activate through the process of interaction design and the development of the prototype. Since it is required to create a new product, this type of work gives huge influence to the world. If the interaction design doesn’t exist, people will struggle with using the products. We will not find the effectiveness, efficiency, and satisfaction through using the product. For example, all the products are not established without a test. Let’s say there is a group making an app. The group is finished with making a prototype with wireframe, comparative analysis, and other information. Although they are prepared, it doesn’t come up to establish the final right away. It needs to be tested whether they have a problem with interacting. After they get a feedback from others, upon feedback they solve the problem and bring up the final prototype. The entire products go through this experience. Since the interaction design is all around us, the most essential process is interaction design.

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