World 256inWorld 256Desperate for Company: The Erratic Balled of ‘A Way Out’In ‘A Way Out’, it’s the moments that breathe genuine life into the game, that make the ones that feel forced so glaring.Apr 26, 2018Apr 26, 2018
World 256inWorld 256Watch the Throne: ‘Reigns’ and Its Inevitability of Regicide‘Reigns’ understands that true power is absolute (but also fleeting).Apr 19, 2018Apr 19, 2018
World 256inWorld 256The Bold and the Beautiful: The Alluring World(view) of ‘Persona 5’In ‘Persona 5’, beauty transforms everything in its purview, even when it comes to the ugliness of its own world.Apr 12, 2018Apr 12, 2018
World 256inWorld 256Man Who Sold the World: ‘Fire Emblem Heroes’ and Nintendo’s Deal with the Free-to-Play DevilHow ‘Fire Emblem Heroes’ gives players “the Fire Emblem Experience” by selling the series’ soul through in-app purchases.Mar 1, 2018Mar 1, 2018
World 256inWorld 256Dioramas of Past Lives: The Profoundly Bite-Sized Moments in ‘What Remains of Edith Finch’In ‘What Remains of Edith Finch’, the moving parts become bigger than its sum.Feb 15, 2018Feb 15, 2018
World 256inWorld 256Making a Horror House, Feel Like a Horror Home: ‘Resident Evil VII’ Goes Back to Its RootsSometimes you have to take a step back, to move forward.Feb 9, 2018Feb 9, 2018
World 256inWorld 256Home is Where the Banchou Is: How Cities Build Legends in ‘Yakuza 0’‘Yakuza 0’ understands that its strengths lie in where its characters call home.Feb 1, 2018Feb 1, 2018