Spatial interfaces for virtual and mixed reality have a long way to go to find the proper design metaphors. However, we can learn a lot from the Dark Knight. Bruce Wayne’s interface to clean up Gotham as Batman is really an intricate shortcut bar for his nightly interactions, plus he gets extra credit for pioneering mixed reality with the Bat Signal.

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Na, na, na, na, na, na, na, na, na, na, na, na, na, na, na, na… Batman!

What does Batman have to do with spatial interfaces? While he may be in great shape and has a ton of cash, he doesn’t have any actual superpowers. Instead, he needs to be able to act quickly in circumstances that necessitate one of his many gadgets with quickly repeatable actions. …


Skeuomorphism — The design concept of making the interactions represented resemble their real-world counterparts.

Diegetic Interface — An interface that exists as part of the game world (it is visible to both the player and the player’s character).

Skeuomorphism is a dirty word. A word associated with backgrounds of simulated green felt and pixelated leather; design elements of a past when we weren’t used to touch screens or virtual buttons. …

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