Spatial interfaces for virtual and mixed reality have a long way to go to find the proper design metaphors. However, we can learn a lot from the Dark Knight. …

Skeuomorphism — The design concept of making the interactions represented resemble their real-world counterparts.

Diegetic Interface — An interface that exists as part of the game world (it is visible to both the player and the player’s character).

Skeuomorphism is a dirty word. A word associated with backgrounds of simulated…

William Rubenstein

UX + Interaction Designer —

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