No Man’s Sky — More Like One Man’s Lie.
Before I started eSportsRDA I was a content creator. I took a lot of odd jobs to sustain myself, but it always fixated around the duties of content creation. It’s home to me, a place where I find solace and a wide array of unrelentless comfort. Whether it was editorial, graphics, or video based I instinctively felt at-ease.
Nothing beat the feeling of finishing a new piece. Knowing my work would be displayed and receive hundreds or potentially thousands of impressions. Knowing that my commitment and my figurative heart was being poured into my work. The best part? Knowing my genuine influence or criticism would paint a picture for those to interpret.
Creating content has this sense of fulfillment like no other, and for this very reason I feel like I needed to write this. Another tale from the crypt of tumultuous lies. You guessed it, we’ll be talking about the ramifications of No Man’s Sky. I, like many, saw No Man’s Sky revealed late night at The Game Awards. To say the least it blew my mind, and overnight it grew a cult-like following.
Years and years we waited. Empirically momentous throughout it all. We did not stop the hype-train. Delay after delay, then suddenly the days grew closer. We stared at the pre-order page, squinting our eyes hoping for the game to go live after a timely blink. It was almost synonymous to wake up early on Christmas morning and running down the stairs to eagerly see what’s underneath the tree. Many would say coal was under our tree, but we weren’t the bad ones — Sean Murray was.
No Man’s Sky & It’s Literal Flood of Disaster
The game has received a myriad of mediocre scores.
IGN — 6/10
Gamespot — 7/10
Trusted Review — 7/10
Metacritic — 7/10 (71%)
PC Gamer — 6/10 (64%)
Now, people might be wondering “Isn’t a 7/10 good?” — debatable, but for the most part, it‘s all just summary compared to the love/hate relationship formed by the countless communities who held discussions that constructively ripped this game apart. A whole hearted narrative that left no stoned untouched.
This isn’t a review. This isn’t a rant. It’s an exploration of the minuet dissection of exploitation, lies, and my response as a consumer and a content creator. We look at the ramifications of this release and go back to the foretold “I told you so.” guys.
No Man’s Sky was a victim of two floods that delayed the game and almost closed down Hello Games until Sony came in and helped ease some financial strains. The game was delayed and many believe the final product is a downsized one which was the core of the game which was the only thing left after speculation of destroyed game data.
My No Man’s Sky Experience
I played the game on my console and it was a genuinely great experience at first. I took initiative to find enough resources to leave my barren island. Yes, island, I say island because it felt more like a huge island instead of a planet. Planets have life. They are dynamic and organic — unlike this world which felt dubious and mortifying bland. I felt like I was playing Pokemon Snap or Pokemon Go. Running from A to Z looking for something new in one shape or form. I knew I had to get out of there, maybe it was my starting point that was shit and the rest would come into fruition. Boy was I wrong.
Immediately after exiting the planet, I felt an overwhelming sense of joy, seeing and feeling the trailers come to life. Hours later, it hit me, and it hit me hard. The game was losing its touch. The planets continued to feel stagnated with pre-programmed inhabitants that felt more robotic and lifeless than the Sentinels themselves.
Combat was repetitive and stale. I had no real incentive to participate in combat, whether it was via space or land. Collecting resources felt menial and abysmal due to its own hindering mechanics. Grinding and farming felt like a chore, not a hobby or a sense of progression. Sure, it leads to small changes to my site, tool, and aircraft, but that’s it — small changes.
I watched a ton of footage where Sean Murray was interviewed. Now that I think about it, he looks frightened. Almost ashamed as he looks down and murmurs out his responses. Almost like he knew the game wouldn’t live to its hype — and the worst part of the interview, a lot of the selling points for No Man’s Skye were absolute lies.
Why would he purposely lie, I thought? Maybe he thought the 18 quintillion planets would be enough to cover his lies. Maybe he was genuine during his older interviews before the two floods that would eventually hinder the game, but nope, that’s not possible. He wasn’t even marketing the game at the time until recently, so I’m going to stick to, manipulation, exploitation, lying, and just wanting to drive sales.
I’ve come to this conclusion. Either he lied because he’s not a very nice guy after all (that damn beard and smile is a lie folks) or he’s simply out of touch with what his game actually can and can’t do. I don’t have anything to back this up, but I’m going to assume the flood truly did destroy a bunch of the game files and universally fucked the game. Will Sean Murray become the new Peter Molyneux with promises?
The comment resonates with everyone and everything constructively said. It summed up my experience and the experience of many and when a lot of people share the same opinion, it’s most likely going to evoke further negative discussions around the game, and the ramifications of the titles of the future with similar concepts.
Let’s be clear, no one should reasonably expect an indie developer to create a game of this scope, but we all ate the apple that fell from the tree. Platforms like Steam have debatably created infrastructures to categorize games and their progresses, such as the early access program. This title should have been part of that program so others knew it simply wasn’t ready. $60 for this game was just too much for the little promises that were fulfilled.
Where The Game Stands & It’s Future
The game itself will cater to the demographic of those who play games which require a ton of grinding with the mix of casual survival, inventory management, and light progression system with minimal questing. In addition, it’ll absolutely find a home for those who appreciate the idea of the game and those who will give it a try a few months from now.
In the meantime, we’ll have to soak in all these repressed feelings and talk about the reality in which we live in. A market fed by pre-orders and some borderline criminal marketing. The narrative is simple, should pre-orders be a thing? Should it be regulated? Should players who pre-order receive betas so they’re aware of the game they purchase? Believe it or not, as a consumer you have a ton of rights and the more you know, the more power you have over the ‘man’.
If the game doesn’t update to fix the initial bug reports and critically game-breaking ones fast, then it’ll continue to see sales decrease and refunds increase. The game will need to gradually update the core game to include base building via land and/or space, increased combat engagement (how, why, when), more faction based interaction — god damn it we WANT ACTUAL INTERACTION *implodes*, and oh, an actual fucking ending.
Hi. I’m a consultancy owner. I deal with eSports, players, management and more. I occasionally write and bake awesome pies. This is an opinion piece that reflects on my ideology alone. Like my writing or want to get in contact with me? Twitter @MellowWalt or email email@example.com