I did a company that tried to bring the project-based model to the game industry, but we found that game designers were retarded when it came to understanding things like gross residutals, creative control and so on.
They are stupid groupthinkers. They are beancounters who don’t understand the value of talent. They argue against their own interests.
The company was Core Talent Games Ltd and you can still seem some of the articles written during my time there proposing a new game industry on Gamasutra.com.