Last few days, I did low-fi prototype user test with four people. I used my phone screen. Three of them tested in my school, one tested in New Museum( the design example I am using for my design).
The four users are Sumeja Tulic(Art and Writing background); Zelong Xia(Parsons Graduate); Johny Vino(SVA Graduates); Yaxu Han(SVA Graduate).
This is the first step of building a Prototype Plan. The Plan will include a concept description and a timeline, but before you worry about getting where you’re going, start with a Roadmap. Once this is complete, you will turn this roadmap into a concrete plan. This first pass is your analysis of where you have been and terrains yet to explore. Create a high-level map to address the following key questions: Areas (attributes, features, part of the experience) that you have studied that need refinement. Areas (attributes, features, part of the experience) that you have not yet explored Prioritize…
Have you ever think of what are something that made you really proud of?
How many times you have been asked or to think, what are some cherished memories in your life?
You probably have some answers in your mind and start recalling the beautiful moments in your life.
An app helps patients reflect on their life history, lessons and values by creating the stories they pass down to the generations that follow as a legacy.
Problem Statement There is a group of people just got diagnosed with a terminal illness, they are not prepared, they worried about…
First Version: Underart(TBD name) is a mobile app which helps visitors understand contemporary art better by giving people clear and accessible art work interpretation, and encourage visitors to shout out their opinions base on understanding.
Iteration1: My app helps art enthusiasts understand contemporary artworks better via breaking down the academic interpretations into conversational dialogue and encouraging opinions expressions to the public.
Iteration 2: ArtBlast(TBD name) is a digital service to help contemporary art enthusiasts understand artworks through virtual guide Kiki who provides customized/ digestible interpretations conversation based user’s choices and spark users conversations of contemporary art.
Target User + Stakeholder (Keep updating)
This part is about my target user research and stakeholders interview conclusions.
Target user: Art exhibition attendees who wish to understand the meaning behind the artworks they are viewing. Contemporary art enthusiasts.
Stakeholders: artists, curators, museums(galleries), visitors, exhibition designers, critics, other art professionals.
Field research: Guggenheim museum. I interviewed five visitors who were looking at the exhibition. These are my conclusions of interview.
Summary: Plan your visit to city contemporary art galleries, find the best show and map your route.
Goal: Help people to find gallery exhibition.
Target User: Tourists or art exhibition enthusiast who like going to galleries and art exhibitions.
Scenario: Before go to art exhibition gallery, you need to find a good and interesting exhibition. Then help you go to the exhibition and some interpretation of the exhibition. The majority of exhibitions are galleries and small museums.
This article is about contemporary art museums and galleries in NYC. I research some of them from exhibition content, artists, interpretation presentation, space and profit model. I want to choose one for my thesis design implementation spot.
Summary | The Whitney Museum of American Art — known informally as the “Whitney” — is an art museum located in Manhattan. It was founded in 1931 by Gertrude Vanderbilt Whitney, a wealthy and prominent American socialite and art patron after whom the museum is named.
The Whitney focuses on 20th- and 21st-century American art. The museum’s Annual and Biennial exhibitions…
A quick reference to help understand, appreciate and analyze art. How to look at and critique art using the four components of artistic criticism.
MFA Interaction Design at SVA | Designer |