HCDE210 — #2 — Interaction Design
Link to the prototype — https://popapp.in/projects/57f9398149b9690234ea0455/preview
My POP video
What did I do?
As the environmental issues are much more discussed by citizens nowadays, I designed a mobile citizen science application this time. By researching the term ‘citizen science’, I have a better understanding of what kind of the prototype I need to design. From my point of view, the mobile citizen science application’s aim is to help the citizens and develop the society at the same time. Here is the topic which I focused on: Water Quality of the Puget Sound area .
After the brainstorming of who would care about the water quality in the society and what kind of data they might collect, I finally decided to design a water quality data recording application in order to help the food security departments to supervise the conditions of the water, because water is a really huge part of our diet and the quality of the water can affect citizens’ health to a large extent. Before doing the prototype, I thought about what kinds of data is relatively convenient for the citizens to collect, and finally I decided to let the citizens record the smell, color and the pH value of the water. I also learned how to use the application ‘POP’ and did my application prototype on it.
Here are the photos of the process of my brainstorming.
Reflection on my experience
— How to show the functions of the buttons clearly and directly to the users?
This is the first question raised in my mind while I was doing the design. We are the designers and we know how those interfaces interact and work, but the users have never tried it before, so we need to make the buttons narrative through words or pictures sometimes. (The users would not like to use your product if it is difficult to operate. )Moreover, it’s really important to let the users know how to navigate between the different interfaces, because the application can’t only proceed forward, it also need to be able to let the users get back to the previous interfaces.
— How to keep the consistency in an application?
This is the second problem that I encountered while using the POP. The consistency in the application helps the users know what to do with it. However, the different interfaces have different functions in the app so it seems kind of impossible to keep a perfect consistency in the application.(i.e, the interfaces of the polluted water and the unpolluted water, because their aims are different so I can’t make those interfaces have similar buttons)I kind of getting stuck on making the app ‘consistent’, and I gradually became a little impatient with that. However, as the aim of the app is to serve the citizen, I always need to consider the feeling of the users, and that’s what a good UI designer need to do.
What do I like about this project?
By using the ‘POP’, I know how the UI designers think when they design an application. In addition, I now understand how to think about the overall situation when do the prototype. There’s another thing which inspires me — the users can be anyone, so how to make the application easy to operate for different groups of people (i.e, disabilities, elder and the children) and make the interfaces look professional and aesthetic at the same time?
It’s really difficult to consider every user and their experiences when we do the design, but what we can do it’s to always keep ‘human-centered’ this term while we are doing the design.
I enjoy using POP a lot because it makes a lot of ideas real. Also, designers need to stand on the users’ sides to design the application. I think I will do more prototypes on it and experience with it to seek out more possibilities of the future applications.