…. Sometimes there are even cues indicating in what direction the producer wants the viewer to look. Presentations might benefit by saying what happened outside the scene being shown, and encouraging the viewer to look all the way around at the imagery that is included. VR presentations could also be embedded together with photos, text stories and video that describe the story in much more detail than the the VR scene itself can provide.
…ggles back on the shelf, is the horror of scene neatly put away in his or her mind? McMullan asks, “Can I develop empathy by virtually experiencing something without an awareness of the subject’s lived experience? Does claiming empathy by using a VR headset for a few minutes diminish the actual horrors of living in a warzone?”
Clearly, journalism’s job is to bring human drama alive for distant audiences. But creating empathy is a goal beyond just telling a story. If the ultimate aim is to create emotion, a journalist could be tempted to omit balancing or inconvenient information that could interfere with the desired emotional effect.