Variations on a Glass Menagerie Interactive
I’m giving a micro-talk + demo at SF Creative Coders featuring three similarly-themed projects I created/built/made, each a different mixed reality showcase on the theme of a glass menagerie.
[[I emphasize on created/built/made because for experimental projects like this, I’m a one-person team — from concept, to creation frenzy (cross-stack: from OpenCV/C custom tracking to Unity [since 2009] to LAMP backend to Photoshop/3ds Max/etc), to trying to be a producer, feigning a stab at capitalism for my quirky passion projects.]]
- Glass Menagerie Wallflower lets you use your hands to place & shatter glass animals in a Timothy-Reynolds-like pastoral scene. It also became a Leap Motion 3D Jam entry that turned into a small client project, debuting in EventTechLive at the FreshWata showroom grand opening. (Cash $)
- Wanderlust Glass Menagerie is an exploration on using a Scribblenauts Remix-inspired inventory-search/modification system to place + shatter-to-delete glass animals in a parallel 3D world via voxel-generated geometry based on the real world, that also became a Project Tango contest finalist entry. (Cash $)
- GifGAMI (Sneak Preview) is perhaps the most practical extension of these glass animal apps. It’s an iOS/Android virtual pet system that lets you augment these quasi-AI glass animals onto any surface using the AReality3D RGB-only SLAM stuff I’ve been playing around since I debuted it in 2013 at my Makerfaire booth. (Cash TBD…)
About me: I’m a independent developer who is a creative technologist at heart, more often contract-hired for software engineering (particularly in skunkworks of the coolest apps for emerging hardware) for 3D AR VR next-gen-UX things, from Intel RealSense (formerly Perceptual Computing) to HP Sprout to Oculus, to tons of stuff in-between. (More stuff — see twitter, or old hacks blog, or ChallengePost or HackerLeague)