Zak AhchayDifficult DecisionsWARNING! — Slight spoilers for God of War (2018)and Prey aheadSep 19, 2018Sep 19, 2018
Zak AhchayThe Final StagesWe’re into the final stages of developing UPGOAT. I like the way the game feels as I play it and have been impressed with the reactions my…Jul 5, 2018Jul 5, 2018
Zak AhchayGame development is a weird thingThe more you work on a game and closer you get with the project, you become blind to the real issues. It’s only when stepping back, getting…Jun 20, 2017Jun 20, 2017
Zak AhchayDevelopmentsOffice Escape has been progressing! Starting to feel more and more accomplished and closer to the experience I want people to have with…Feb 3, 2017Feb 3, 2017
Zak AhchayControlled FocusFACT — I’ve been taking too long to make meaningful strides with my game development. To fix this I’ve begun to take a different angle…Jan 5, 2017Jan 5, 2017
Zak AhchayMelbourne Games WeekA few weeks ago I attended Unite Melbourne and GCAP. A number of great speakers came from all over to give some really interesting and…Dec 4, 2016Dec 4, 2016
Zak AhchayTravel and RevivalThe last six weeks have been very slow going with game development. I traveled throughout Europe, seeing the sites, doing not much and…Nov 6, 2016Nov 6, 2016
Zak AhchayOnwardsIt’s been a while since the last update. It’s really hard to show in these updates progression in the background, but a lot of work has…Sep 2, 2016Sep 2, 2016
Zak AhchaySlow down, speed upA lot of my time recently has gone into working on level generation, enemy movement and in-game mini missions.Jul 16, 2016Jul 16, 2016
Zak AhchayFeatures and finalisingThis week Josh and I put together a timeline for when we want to finish the game. Yes, you’re right it doesn’t currently look the best but…Jun 29, 2016Jun 29, 2016