Zach PalfreyA balanced Power-up System!Objective: Use array brackets to create a balanced power-up system.Sep 7, 2021Sep 7, 2021
Zach PalfreyAnimating Sprites in Unity!Objective: How to add an animator component and create an animation with it in Unity.Sep 1, 2021Sep 1, 2021
Zach PalfreyHow to create a power-up pick up!Objective: Creating a prefab to be picked up by the player to activate a power-up.Aug 31, 2021Aug 31, 2021
Zach PalfreyFrom Prototype to Work of ArtObjective: A run through of adding 2D sprites to your prototype instead of boxes and why that’s important.Aug 27, 2021Aug 27, 2021
Zach PalfreyHow to spawn enemies under a parent to reduce clutter!Objective: Explaining how to create a parent, and spawn your enemies under it.Aug 16, 2021Aug 16, 2021
Zach PalfreyUsing a coroutine to create an enemy spawner!Objective: Showing the steps I took to spawn enemies continuously, and capping it at 5.Aug 15, 2021Aug 15, 2021
Zach PalfreyImplementing a lives system using GetComponent in Unity.Objective: Learning how to create and remove lives using GetComponent in Unity.Aug 14, 2021Aug 14, 2021
Zach PalfreyOnCollisionEnter Vs. OnTriggerEnter — When to use them?Objective: Learning the difference between OnCollisionEnter, and OnTriggerEnter.Aug 13, 2021Aug 13, 2021
Zach PalfreyIntroduction to Physics in UnityObjective: Showing how to add basic physics to game objects in Unity.Aug 12, 2021Aug 12, 2021
Zach PalfreyCreating A Cooldown System in Unity.Objective: Creating a cooldown system so you can’t fire as fast as you can press the space key.Aug 11, 2021Aug 11, 2021