As someone who is involved in the industry of designing digital products and services I thought I knew all the ‘dark patterns’ that user experience (UX) designers use to manipulate users.
A dark pattern is a user interface that is intentionally misleading you.
A recent dark pattern I can’t escape is Youtube asking me to become a paying member. It takes over the screen asking if I want to subscribe for a fee and remove ads. …
I usually spend my time designing beautiful flashy digital products in the latest software, for the latest devices.
But not this time.
I remember designing on our first computer. I spent hours drawing extremely large images in Windows Paint performing a kind of pixel painting (what ever happened to the spay can tool?). I would then print the paintings out on a dot matrix printer inch by inch on an endless roll.
One day while halfway through a massive tiled print (intended to cover my wall), the computer beeped and froze up. It never did turned on again.
10 years from now letting people messaging rather other will won’t seem like a good use of tech, it will seem amateur.
The tech we have could help people, it…
Two years ago I started making a match three game in unreal Minimal Match Three. Here is exactly how that went.
I’m not an app developer or a video game developer, so making a game all by myself with Unreal was intimidating. I previously used the original unreal editor years ago to edit some maps, but this was a whole new ball game.
I can’t code, I can’t read C++ or understand Unreal’s visual scripting system called ‘blueprints’. I imagine many other indie developer are like this too — not developers but designers and entrepreneurs.
Luckily I do have one…
If you find yourself in a hole. Stop digging.
Smart phones can now tell you if you’re over indulging in digital media. The issue is not how much time we are spending where we are spending it.
I’m a technology person. Always have been. I love using technology to make things, to learn and better my understanding in new topics, and often to indulge for many hours at a time until my eyes go bright red.
In fact my right eye right now is itchy. I’m sure it’s red. I’m using a 15" Macbook with the brightness all the way…
Hi I’m Zakary Kinnaird. I believe we can all live more intentional, deliberate, focused lives doing more of the things we love, and less of the things we don’t. Welcome to the appreciative minimalist.
I’ve always believed that I am in control of my life. I work a nine-to-five job. I relax in the weekends. I make time to do the things I love to do in life. But I still feel like much of my time is wasted, I feel a lack of control and therefore life just happens, without my direct input.
Being intentional, deliberate and focused fixed…
Spoilers I’m a graphic designer.
I tell my mum I make websites, which is like an architect telling their step-dad they make buildings.
I don’t get my hands dirty.
Hear me out.
This idea of UX design making some wireframes — drawings of what the layout will be like and what content will be there, a basic structure for the design. A thumbnail sketch if you will.
Thing is, I’ve got my thumbnail drawings, I’ve got the structure scribbled out, it’s already done.
Except I missed something.
To solve an interactive navigation like a video game, in this case a match three game, the UI needs to lean into the same interactions of the native apple interface
The design for this match three app is based on the idea that popular app genres can have modern clean aesthetics, simple gameplay design and tell a story without resorting to candy crush-ing or cute animals.
When I look at a website that uses text as the main visual components it makes me think not of the graphic design posters, but of HTML text and using what we have as web developers and building a visual system out of what we have available.
We sometimes forget about the functional background the web is built on and how a series of HTML links that join pages and sites construct the very fabric behind the bits and pixels we stare at.
It reminds me of building architecture, what is most fundamental to the building? Space, shelter, walls, doors…
A UX designers role is to be the voice of the user, you should always advocate for the users need over all else.
The goal of UX design make the experience of using a product or service as easy and pain free as possible.
To make a pain free experience UX designers must put themselves in the shoes of the user, analyse the process they go through, come up with solutions to make the process easier and test them with real users.
UX design is a simple process as follows:
Research — Analyse—Design—Test
Each step can be expanded upon or…