Ankit BuddhirajuinThe Ugly MonsterOn Games, Part 5: Hell is Other PeopleHuman psychology complicates our notion of the “best” move.Aug 30, 20201Aug 30, 20201
Ankit BuddhirajuinThe Ugly MonsterOn Games, Part 4: WinningIn games, “power” and “influence” are analogous to the “cost” and “unrealized gain” of a portfolio in a market economy.Aug 25, 2020Aug 25, 2020
Ankit BuddhirajuinThe Ugly MonsterOn Games, Part 3: Perfect Information GamesIn this article, I talk about perfect information games in the context of the market economy framework from Part 1 of this series.Aug 17, 2020Aug 17, 2020
Ankit BuddhirajuinThe Ugly MonsterOn Games, Part 2: Social Deduction GamesIn this article, I give an overview of the social deduction game landscape and ground it in a market economy framework.Aug 10, 20201Aug 10, 20201
Ankit BuddhirajuinThe Ugly MonsterGames as Market Economies | On Games, Part 1This is the first in a series of articles about frameworks for thinking about games and game design.Aug 1, 20201Aug 1, 20201
Ankit BuddhirajuinGame Design FundamentalsLessons from Escape Rooms: Sketch notesMay 5, 2020May 5, 2020