3 Ways How The Metaverse Will Change Education

Zeno
3 min readDec 20, 2022

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Humanity has moved relatively quickly from mechanical and analog to digital electronics.

The great abundance of technological advancements has brought us to the present, where technology has entered every aspect of our lives. The latest development that everyone is talking about is the Metaverse. The Metaverse will have multiple use cases. In this article, we will explore how it can change education.

What is the Metaverse?

Before we get into the details, let’s answer an important question immediately. Everyone talks about the Metaverse, but what is it exactly? The term “metaverse” was called in 1992 in Neal Stephenson’s science fiction novel Snow Crash, in which people interact as avatars in a three-dimensional virtual world. In the novel, as in real life, the Metaverse is a virtual 3D extension of the Internet as we know it. It gives its users incredible freedom to interact in real-time while allowing them to create any online environment they can imagine.

How can the Metaverse change education?

The Metaverse has already shown great potential, especially in gaming and education. For several years, certain video games have allowed users to interact with each other freely and even participate in events like parties and concerts through their avatars — regardless of where the individual students and teachers are located. Gaming is one of many industries that can benefit from the metaverse. As online learning becomes more popular, the experts on zeno are looking for ways to make learning in the metaverse more engaging and interactive. With immersive learning Zeno will use the Metaverse for effective education.

1. Creating an engaging and lifelike online classroom

The most significant metaverse advantage that learning in the Zeno ecosystem can draw from the metaverse is the ability to bring online learning environments to life. The only limit is one’s imagination. In addition, the ability to use avatars that are realistic representations of themselves, not cartoon characters, lends a sense of realism to the virtual classroom, making learners more engaged in the learning process.

2. Support from immersive learning

Augmented reality (AR) and virtual reality (VR) are leading technologies supporting the metaverse. Specifically, users are equipped with headsets and glasses to immerse themselves in the virtual world. Zeno enables AR and VR including immersive learning as it helps learners put theory into practice. They benefit because knowledge is better retained and learning management is improved. With the help of VR and AR, learners in the zeno ecosystem can participate in debates and habit challenges as if they were physically present.

3. Gamefication

The benefits of gamified learning have been known for many years. Learning is fun and easy as pie, improves problem-solving and enhances the learning experience. With the Metaverse, gamification becomes more alive as users are not just learning. They are in the game! By combining VR/AR equipment with the infinite possibilities of the Metaverse, Zeno can create game-based activities that learners can complete in realistic environments in real-world scenarios.

Summary

However skeptical we may be, the Metaverse is the next stage of the Internet. The gaming industry has been the quickest to recognize the potential so far, but soon the metaverse will enter all of our lives. Zeno will also benefit significantly from the Metaverse, using its immersive capabilities to make virtual learning environments more lifelike and learning itself more engaging and experiential.

Link to our Whitepaper:

https://zeno-office.gitbook.io/zeno-whitepaper/

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Zeno

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