Journey from UI to UX
In last one year actively designing user interfaces and enhancing user experiences on different projects, I have learnt one thing, that a good solution doesn’t have to be fancy rather it needs to make the experience more productive.
Productivity of an application measures the success of the design. If a designer uses a fancy date-picker and it doesn’t make it easier for the end-user to select a specific date then simple drop-downs would be a better solution.
It doesn’t mean we should stick to old interactions, rather finding the right solution for the task is important. The right solution may not be available in the market yet, someone has to think new — So why dont you!
“Good design is obvious. Great design is transparent.” –Joe Sparano
I like to design better and simple solutions to the problems, but that is only possible when I question the problem. Understanding the user’s point of view or as the term is coined ‘empathy’ is the most important step in UX Designing. Understanding the audience on psychological level as well as their future needs that are not insight yet is the key to a long lasting design.
Designing a User Experience is not a set of rules rather it varies with each problem. The constant improvements in the experience for a process leads to better solutions and maybe a total new horizon.
“If I had asked people what they wanted, they would have said faster horses.” –Henry Ford
This last year I learnt the difference between an ‘Interaction Designer’ and an ‘User Experience Designer’. Simply blowing life into static PSD’s doesn’t ensure that the end solution is a good product. Adopting the solution from the stage when it is an idea in the brain and nurturing it to a full grown product / application with detail processes on each step is the Design Life Cycle we should be focusing.
I hope as 2015 was a good year for my design skills so does 2016 brings me experience and wisdom of Design.